by Max Barry

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Gurkland in general(Wiki)

Gurkland

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Motto: Ab ovo, usque ad mala


Anthem: "LinkIf Elephants Could Fly"
Original Composer: Marcus Warner


Location
Planet owned by the Nation of Gurkland: First 4:
(Starting on the top left: Munilla ,Krafitelia, Belleste and Verdotia)


Population: 9.800.000.000(Munilla).

Capital: Sheoth
Largest City: Sheoth.


Official Language: English.



National Languages: English, Latin, Japanese, German and Italian coming from Madokamic encoded runes.

Demonym: Gurklandian

Government: Gesellian Democratic Parliamentary Monarchy.

Technomancy(Gained in the transition to a Type I Civilization).
- King/Queen: Mitriel Direnni.
- Viceroy: Luke Mcratowitch.
- Prime Minister: Daniel Kochino.
- Speaker of the House: Petego Riposi.
- Chief Justice: Rezzi Robert.


Legislature: People's Chamber.
- Upper House: Legislative Council.
-Lower House: House of Commons.


Establishment: from No Nation.
Independence: 13 March 100 B.L.


Land Area(Exclusively Munilla): kmē 1,523,654,552.
Water Area: kmē 6.094.618.211.
Water %: 80%


GNP (nominal): $100175.6 Sixtillions.(1.00175 Quadrillion Freigelds.)
GNP (nominal) per capita: $102200 trillions(102,220 Freigelds).


Currency: Freigeld.


Time Zone:(Not located in the Earth).


Drives on the: (Gurklandians use Teleport and they drive their spaceships and Flying anti-gravity cars on the center).


Calling code: +745


Internet TLD: .Gk


Gurkland


The Parliamentary Monarchy of Gurkland, also commonly called Gurkland is a nation with the current status of Hyperpower in a small bubble of space and TIME of the multiverse. It occupies a vast territory of more than 100 planets composed of every shape, size, structure, and physical laws, but the top four are Munilla, Krafitelia, Belleste and Verdotia, representing the four major atmospheric conditions of all the other planets. It is a large economic power and the few independent nations surrounding are affected to its massive influence and Gurkland is their largest supplier of witchcraft and supertechnology. It is a futuristic nation, ranking Type II.8 in the Kardashev scale and with some ability of VII Civilization due to divine influence. The nation's GNP is a stunning 100175.6 Sixtillions dollars and the national currency is the Freigeld. The per capita GNP is 102200 trillions dollars.
The economy is based almost entirely on the private sector. The tertiary sector make up the 93% of the economy. Secondary is 6% and primary at 0.1%. All individuals have a big capital and manage their own magic private island.
The industrial sector is fully automated to instantly produce futuristic mass goods and it's powered by a large number of hard-working androids.
The major economic activities are galactic engineering, cosmic education, biological and genetic manipulation, magic fitness, cell regeneration and designing of alternative realities.


Etymology

Gurk in the ancient language of the Grummites of the Shivering Isles means cheese. Other meanings related to the word '' Gurk '' are wealth and prosperity. ''Land'' is the English word for the land. The name of the country was decided in honor of the Passion of Sheogorath for the cheese. '' Gurkland '' is ''Land of the cheeses''.

History
Gurkland was established in 100 B.L.(Before Our Lady Madoka). With the spontaneous union of the 17 mythical tribes in the Central Continent agreeing to assign absolute power to the DemiGod Mitriel. The concepts of separation of powers was unknown at the time and the tribes were entrusted to the most clever merchants and entrepreneurs with an admirable reputation to hold the reins of command in hopes that their tribes flourished as their commercial traffic. Mitriel was the creator of the planet and descended as a bourgeois man who made a fortune with vegetable wool production and sale: it is a super soft man-made material for industrial and home use. Given his fame, the coronation was unanimous with the advice of members from the clans.
It was a Kingdom with a primitive level of technology rather similar to that of the Shivering Isles. Mitriel was known by the nickname ''magicrat'' for his preference for pragmatic decisions over ideological ones. He get a enviable reputation as a Wise King and commanded Gurkland until the current day.
Political liberties were not yet sufficiently developed in this era for safety reasons and for a lack of education.
From 100 B.L. To 200 M.J.(Madoka-Jahre, aka Year of Madoka).
A long chain of events led to the creation of a world government with Mitriel residing in power and to the Birth of Religion.
Among these, there are remarkable points worthy of consideration:
In 0 M.J . the Revelation of Madoka. The gigantic and hyper-powered spirit of Madoka appeared in the skies of Gurkland and her voice boomed across Gurkland in the event known as the Revelation of Madoka and various diplomatic relations occurred between Madoka and Mitriel of Gurkland welcoming her within the nation. The power of Madoka is superior by far to any living being of the nation and the Advisers were initially suspicious of her intentions. Contrary to their expectations, Madoka has shown to be a benevolent deity and caused a great leap forward in reforming the physical structure of the planet and strengthening the magical force of Munilla. Thanks to her magical prowess, Madoka is worshiped as a omnipotent Goddess and her Church was rapidly established early on the central Luminous Garden of Sheoth where her runes were located and attracted many people, as her goodwill and beneficial deeds were recognized and the runes provided a source of education and language knowledge. Afterwards, the crown was blessed by the Goddess offering Mitriel a divine mandate to legitimize his absolutist reign, in the promise that he did what was best for the nation. Meanwhile, in the Shivering Isles nearby in space-time, a massive land invasion of the soldiers of Jyggalag is underway and Gurkland can not do anything but remain neutral and isolationist as it has done everytime with its neighbors, as its a realm ruled by another God called Sheogorath. An unknown person however, defeats Jyggalag alone and is declared as the new prince of madness.
Mitriel begins the first contact with this person who immediately becomes one of the closest allies and a economic boom is created in the Shivering Isles. Until now Gurkland in fact has never traded with Sheogorath and the relations with him were cold and detached.
A few years after the war, a treaty of alliance was signed between the two leaders, the treaty is called: '' Security for trade ''. Gurkland assigned to the Shivering Isles the status of favored trading partner in exchange for assistance of sending Aureal and Mazken soldiers to protect the nation in a process that sees Gurkland incorporate the Shivering Isles, with a new strong female-led military at the disposal of Gurkland, as the proud Aureals promised loyalty to Goddess Madoka and the compassionate Mazkens promised loyalty to the people as their guards.
In 200 M.J. ., a rationalistic liberal philosophy begins to gain popularity in the nation's teahouses as the citizens begin to learn more and more of the concepts of democracy and the separation of powers, with books and magical diaries to the tittle-tattle of the common farmer, most people were aware of these new concepts. Combined with an artistic and intellettual non-violent Enlighted revolution, this persuaded Mitriel to grant powers to a new legislature in the form of a representative democracy to parties elected by the people. In return, it was allowed for Mitriel to join the main Freemasonic organization for the purpose of ceremonially reign forever. The Citizen advisers becomes a unicameral parliament with a Magna Carta now in place. It held several annual elections with the democratic and progressive parties controlling Gurkland 7 times out of 10 the first 300 years resulting in a Social Democracy with universal free education, poor free enterprise and monopoly on many areas like the magical gem mining industry, with achievements still holding strong today like weapons and magic control, marriage equality, a drugs ban and reform of the law system. The Gross National Product measurement began to be used, but Gurkland was still 0.4 in the Kardashev Scale(Just a bit more Roman levels).
Perhaps the hardest moment for Gurkland was its 530 M.J Great economic recession. Inexplicably, the GNP fell by a average of 3% for 8 years. To solve these problems, a commission of the newborn field of economics called the Economist League for Prosperity was appointed to rule. After several liberalizations, privatizations and aggressive stimuli packages the crisis ended in 542 M.J with a GNP growth at 1.4%. Peaceful disapprovals followed suit against the politicians and the infamous Prime Minister Betty Umory for their inability to cope with various economic dislocations and the public debt at 184% of the GNP. The population was discouraged. After the end of the recession, the King had an intuition and believed that to continue to rule he had to renounce to many powers. With his influence in the parliament, he pointed out to all the parties that the fiscal management must be in the hands of the same people to govern themselves. A new form of lower house was created in each city to replace cities councils and regional members and allowing each citizen to vote from a distance, and the Constitution was written.
1000 M.J. Switching from a civilization of Type O to Type I, as Gurkland was strongly modernized at that time with the aid of free enterprise as that was the era when the Popular Nobility Party ruled, from 0.5(Industrial Revolution) up to a 1.0 Civilization.
3000 M.J. Gurkland become a civilization of Type II. The Dyson sphere is completed and the potentials of the sun Munilla are reaped in full. The Prime Minister Britich of the Popular Nobility Party starts the colonization of interstellar space and the first planets are colonized by private enteprises. Belleste has Munilla-like conditions and thus can host life and is quickly inhabited by the first settlers of Gurkland.
7000 M.J. Step forward and Gurkland become a civilization of type II.8 by this age. All the planets of the Gurkland's universe are populated.

Geography

Munilla is a Super Earth with the same size of Neptune (7,618,272,763 kmē). And as Gurklandese area is counted, land available for settlement is 20% of the total. 80% of the planet is water, following a pareto-like efficiency model for land-to-water ratio. The nation itself is located in a different dimension from that of the terrestrials, some of the plants include Alocasia fruit, discovered by the scouts un the primitive lands of the Shivering Isles. Gurkland it's located in one of the many intergalactic ''bubbles'' of existence.

See
Main planet features.

Demographics
Gurkland's people are gentle, quiet and intellectuals. All Whites have Bretons features with elven mages living together within the nation. The most common hair color is Hazel, and common eyes colors are blue sea and green emerald. The most common pets are the pegasi and the sheep. They have a symbolic importance for the people of Gurkland. The Pegasus represents Gurklandian's democratic spirit, and the sheep the important of social peace and social stability. The Gurklandians are cohesive and the decisions of the group are ultimately chosen by the majority.
The planet of Munilla has a population of 9 billion people. Half the population has European features. The other half is physical Asian. All these people altered their bodies to gain superpowers and there is an extensive trade in services dedicated to genetic engineering. The main language used is English.
Religions that compete in the primacy of adoration by the people are the veneration of Madoka and a philosophical masonic religion denominated the Cult of Reason. See Religion affilations of Gurkland.

A description on the abilities of Gurklandese civilization and people is written here.

A Type II civilization extracts fusion energy, information, and raw-materials from multiple solar systems, and it is capable of evolutionary intervention, interstellar travel, interstellar communication, stellar engineering, terraforming, and star cluster-scale influence; the resulting proliferation and diversification would theoretically negate the probability of extinction.
Type II civilizations might use the same techniques employed by a Type I civilization, like fusion power and Renewable energy, but applied to a large number of planets in a large number of solar systems.
A Dyson sphere or Dyson swarm and similar constructs are hypothetical MegaStructures originally described by Freeman Dyson as a system of orbiting solar power satellites Meant to completely enclose a star and capture most or all of Its energy output.

Through more exotic means clustering to generate usable energy is to feed a stellar mass into a black hole, and collect photons emitted by the accretion disk.Less exotic it's simply to capture photons Already escaping from the accretion disk, reducing a black hole's angular momentum; known as the Penrose process.
Star facelift is a process where an advanced civilization could remove a substantial portion of a star's matter in a controlled manner for other uses.

Cell and genetic regeneration.
Antimatter is Likely to be produced as an industrial byproduct of a number of megascale engineering processes (such as the Aforementioned star facelift) and Therefore it is recycled.
In multiple-star systems of a Sufficiently large number of stars, absorbing a small but significant fraction of the output of each individual star. ''

As Gurkland is a tecnomancy with magic and technology, there are some of the following magical abilities:
Transmutation: A classic example is conversion of lead into gold, a method that has been successful Gurklandians.

Summoning abilities: A young Gurklandian can summon the military to come to their protection.
Mysticism: Enter into a trance, dispel magic, move objects. Cover the environment of a mystical, protective aura.
Alteration: Walking on water, creating miracles. Illusion: Become invisible, appease the anger of a person.
Laser weapons, plasma, atomic and spells that are deadly and destructive more so put totally banned. No weapon or magic that can hurt others is permitted.

Sheep girls and other legendary herbivorous animals and spirits inhabit the many elysium-like fields in the large empty areas of the countryside.
Government
Gurkland is a parliamentary monarchy with legislative power affirmed by the chambers of ordinary citizens having completecontrol over fiscal policy and can put the Prime Minister into a process of Impeachment after sound and concrete proofs shown to the Supreme Court and accepted by the Legislative Council.
The Legislative Council of professional representatives has the hand on foreign policy, has the duty to enforce the constitution separately to the Supreme Court with the constitutional amendments.
The Prime Minister has the executive power to direct internal politics and public administration.
The Monarch is the commander in chief of the armed forces and presides over the course of foreign policy. Each planet is dependent on the central power with a degree of decentralization. Every Gurklandese Planet can not pass laws endangering safety and liberty with the central government as additional check, and the rights of the people of planet are always taken into consideration. Most of the laws passed by the people and executed at the national level must be analyzed and can be modified by the Legislative Council.
Internationally, Gurkland is characterized by rejection of armed intervention, and has always supported the strategy of international peaceful diplomacy.

Foreign Relations and Military
Gurkland in the multiversal scenery acts as inspector of freedom in the multiverse in which it resides. The nation is collaborationist by nature and it is capable of overthrowing hostile governments with its highly advanced intelligence system. Gurkland has a high density of secret agents capable of trapping entire worlds inside artificial matrix created ad hoc.
The Gurkland's army is made up of powerful Aureals and Mazkens equipped with tachyon weapons and physical protection, iris mind control lasers, teleportation, healing and invisibility powers. Both races are less than 1% of the population for the dispropotionate sex ratio in favor of females. No Aureal or Mazken can permanently die because they regenerate with their own intact consciousness in their own respective sources.
The Secret Service, the Aureals and the Mazkens are loyal to the triumvirate of the King, the Goddess and the Nation. By code The Secret Service is slightly more loyal to the King, the Aureals slightly more loyal to the Goddess and the Mazkens to the people.

Economy


The economy of Gurkland is interstellarized, extremely independent and self-sufficient being the primary economic center in his multiverse. Nevertheless, it is open to trade and has a beneficial presence on its smaller neighbors.
Economic activities are managed in principle by private individuals that by surpassing the need to work they are replaced by a method of post-scarcity of economic goods, emerging out all citizens as entrepreneurs of themselves, an economic system knows as Proprietism.
The spectacular GNP is due to a population of Homo economicus made so by the pervasive informal and formal financial knowledge universally accessible to all in addition to a motivated and widespread awareness of its business duties, an open and dynamic market at all levels and a system of public incentives to preferential schemes for innovation in governmental and non-governmental sectors alike.
Bureaucratic control is minimized at the essential with a non-cumbersome legal system.
Its biggest trading partners are the Shivering Isles(of which is the largest donor of economic aid and exporter. Within 7 years and still today Gurkland donated and invested a total of $3005 sixtillions and made the Shivering Isles from a primitive country to a great power)and Elysium from which it enjoys a special strategic relationship.

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