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by The Kingdom of Frandonia. . 37 reads.

Wonder Worlds

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Name
Wonder World Company

Type
Private

Industry
Lithography, Collectibles

Founded
1998

Founder
Janez Knez
Lovro Pogavček

Headquarters
Ljubljana, Frandonia

Area Served
Worldwide

Key People
Mihael Jurič

Products
Trading Cards

Number of Employees
1,926 (2025)

Wonder Worlds, founded in 1998, is a private company primarily known for producing trading cards. Its headquarters are in Ljubljana, Frandonia. It is most known for manufacturing the Symbols of Abenaki trading card game.

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Publishers
Wonder World

Players
1 vs 1
2 vs 2

Symbols of Abenaki card game
The Symbols of Abenaki Trading Card Game, known as the Symbols of Abenaki Official Card Game in Asia, is a Frandonian collectible card game developed and published by Wonder Worlds. It is based on the fictional game of Duel Monsters created by manga artist Totori Abuko, which is the main plot device during the majority of the manga franchise, Abenaki, and its various anime adaptations and spinoff series.

The trading card game was launched by Wonder Worlds in 1999 in Frandonia and March 2002 in North America and Europe. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 48 billion cards worldwide. As of March 31, 2011, Wonder Worlds Entertainment, Frandonia sold 72 billion cards globally since 1999.

GAMEPLAY

In the trading card game, players draw cards from their respective decks and take turns playing cards onto "the field." Each player uses a deck containing forty to sixty cards, and an optional "Extra Deck" of up to fifteen cards. There is also an optional fifteen card side deck, which allows players to swap cards from their main deck and/or extra deck between games. Players are restricted to three of each card per deck and must follow the Forbidden/Limited card list, which restricts selected cards by Wonder Worlds to be limited to two, one, or zero. Each player starts with 8,000 "Life Points", with the main aim of the game to use monster attacks and spells to reduce the opponent's Life Points. The game ends upon reaching one of the following conditions:

  • A player loses if their Life Points reaches zero. If both players reach zero Life Points at the same time, the game ends in a draw.

  • A player loses if they are required to draw a card, but has no more cards to draw in the Main Deck.

  • Certain cards have special conditions which trigger an automatic win or loss when its conditions are met (e.g. having all five cards of Exodia the Forbidden One in the hand or all five letters of the Destiny Board on the field).

  • A player can surrender at any time.

Zones
Cards are laid out in the following manner:

  • Deck: The player's deck which consists of forty to sixty cards. Normal, Effect, and Ritual Monsters and Spell and Trap cards are stored here.

  • Extra Deck: The player's deck which may contain up to fifteen cards consisting of Fusion, Synchro, Xyz, and Link Monster cards. Pendulum Monster cards are placed face up here when they would be sent from the field to the Graveyard.

  • Graveyard: A zone where cards are sent when they are discarded, such as used spell cards or monsters that are tributed or destroyed in battle.

  • Main Monster Zone: A field of five spaces where Monster cards are placed when successfully summoned. Prior to the addition of Link Monsters, any kind of monster could be placed there anytime. Since then, monsters special summoned from the Extra Deck can only be summoned to a space on the Main Monster Zone if it is linked to a Link Monster's Link Marker.

  • Spell & Trap Zone: Five spaces in which either Spell or Trap cards can be placed.

  • Field Zone: A zone where Field Spell cards are placed.

  • Banished card: Cards that are banished by card effects are placed outside of the game in a pile.

Phases
Each player's turn contains six phases that take place in the following order:

  • Draw Phase: The turn player draws one card from their Deck.

  • Standby Phase: No specific action occurs, but it exists for card effects and maintenance costs that activate or resolve during this specific phase.

  • Main Phase 1: The turn player may Normal Summon or Set a monster, activate cards and effects that they control, change the battle position of a monster (provided it wasn't summoned this turn), and Set Spells or Traps face-down.

  • Battle Phase: The turn player may choose to attack their opponent using any monsters on their field in Attack Position. If the player chooses not to attack, they can skip straight to the End Phase.

  • Main Phase 2: The player may do all the same actions that are available during Main Phase 1, though they cannot repeat certain actions already taken in Main Phase 1 (such as Normal Summoning) or change the battle position of a monster that has already been summoned, attacked, or had their battle position changed during the same turn.

  • End Phase: This phase also exists for card effects and maintenance costs that activate or resolve during this specific phase. Once this phase is resolved, the player ends their turn.
    The player who begins the game cannot conduct the Draw and Battle Phases during their first turn.

The Kingdom of Frandonia

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