Subjected to more being added, edited or removed when needed.
How to become a regional assembly member
It is required to be a WA Assembly Member to be part of the Declansburg Assembly and it located on our regional forums.
Do we have a regional discord channel?
How to be added to the roleplay map
Instructions how to file a land claim for the map:
To file for land claim open a thread in draft area of the assembly with details of your land claim. Sponsors and supporters will follow that will lead to full vote in the Assembly Floor area.
What is our regional World Heritage Regions & the Daxlamic Empire sites and where are they located?
The following regions are under the administration of Declansburg for historical purposes and are classified as "World Heritage Regions."
Novus Lucidum | Pelican
For more information on World Heritage Regions and the Daxlamic Empire contact New Bradfordsburg
What is the meaning of the Declansburg's regional flag?
--- --- --- ---
Explaining Declansburg's New Regional Flag
Adopted on December 13, 2021 by the Provisional Regional Government
Declansburg's flag, adopted on Dec. 13, 2021.
DEFINING DECLANSBURG'S FLAG
Let's begin at the old flag...
Declansburg's original flag represented a region at war. It had four colors: red, symbolizing the cost of conflict; green, symbolizing The Dáxlamic Evergreen Republic and an environmental commitment; blue, symbolizing a commitment to clean water; and black, symbolizing the grief of a nation in a seemingly never-ending battle.
The old flag also prominently featured a coiled snake, which signified a region that was both in transformation and on the defensive.
Declansburg's first flag featured a coiled snake, representing a region at war.
In those days, Declansburg was playing defense for good reason.
For years, Dux Bradford John, the former founder of The Radiant, had been the target of an multiyear campaign of harassment by King Geedorah of Spenzerous and the nations of The Planet X. Today we know who was behind the campaign but, at the time, it was unclear.
What became quite obvious over time, however, was that the campaign's organizer was committed to malicious acts of psychological warfare against former members of The Radiant with the sole purpose of dividing the region's former members against New Bradfordsburg.
Facts that have since come to light now reveal that King Geedorah began the campaign when he turned against The Dux after New Bradfordsburg resisted pressures to violate The Treaty of The Radiants in October 2017. King Geedorah had demanded The Dux participate in a clandestine continuation of aggression against Order of The Southern North.
Order of The Southern North was a signatory region in The Treaty of The Radiants, which put an end to The First War of The Radiants.
The Dux refused and King Geedorah threatened to have Dáxlam "effaced from the planet."
The Evergreen Republic then blew the whistle on King Geedorah's plans.
In the years that followed, various regions were created by King Geedorah and his allies that purported to be representations of Dux Bradford John. Regions that mocked Dáxlam became numerous, and puppet nations impersonated The Dux in regions like Sparrow to undermine the foreign relations of New Bradfordsburg.
The Dux blamed former nations from The Radiant for conducting and supporting the campaign, along with members of The Wolf Clan, which launched The Second War of The Radiants.
All the while, New Bradfordsburg collected evidence. Indeed, many of the tactics King Geedorah used against The Dux were internationally despised. However, it took years for King Geedorah's campaign of hate to reach it's dramatic climax in the latter months of 2021.
By the late summer of 2021, New Bradfordsburg had returned to gameplay and founded Declansburg as a safe haven for Dux Milan and Yaxopsville. Despite a lengthy absence from the game, King Geedorah renewed his campaign against The Dux immediately. The region of Randovia, in The Dáxlamic Empire, was seized quickly by a puppet of SpenZerous and re-founded. It was then passed off as a creation of The Dux. Nations controlled by SpenZerous, like Brad the tyrant and New bradsburg, began communicating with Novus Lucidum in an attempt to plant the seeds of discontent. Threatening telegrams began arriving in New Bradfordsburg's inbox.
Tensions rose when the efforts of SpenZerous began to fall flat. The campaign, while it had increased in vitriol, was becoming less effective at preventing communication between The Dux and former members of The Radiant.
Around the same time, evidence that had been collected by New Bradfordsburg over several years was reported to the moderators.
King Geedorah, who lost a nation that was over a decade old, began making new nations to threaten Dux Bradford John, which were considered death threats by the moderators. The moderators then took the action of exposing SpenZerous in a regional message board post on Novus Lucidum.
It has been reported that King Geedorah is now banned from NationStates, though his former allies claim that he will return "during the next cycle of the sun."
While the reprehensible actions of King Geedorah are to be condemned by all nations, the stunning conclusion of King Geedorah's campaign paved the road for a period of reunification and rebirth that has invigorated Declansburg today.
Therefore, with the historical struggle of our region in mind, we reveal the meaning behind Declansburg's new flag.
The new flag...
Most notably, the new flag incorporates a symbol that stood out on the old banner: a snake. On the new flag, the snake appears to be trying to consume itself. This is an ouroboros, an ancient symbol that signifies rebirth, representing infinity and the cycle of life and death that is so notable in our shared history dating back to The Radiant.
The flag also now includes a dragon, symbolizing the wisdom and knowledge of our ancient nations. This dragon is holding a shield, which represents our regional commitment to defend what is righteous. On this shield is The Praying Lady of Samanthalán, representing the region's status as a safe haven for Dáxlamic peoples of the world. The Praying Lady of Samanthalán is the international symbol of Dáxlam and was featured on The Radiant's regional flag between 2016 and 2018.
Like the old banner, the new flag features a Nordic Cross, symbolizing redemption and eternal life. Additionally, there are three colors on Declansburg's new flag. The flag features white, symbolizing the pure intentions of good will between regional partners, and dark blue, symbolizing the heights of the sky, and the depths of the sea to exemplify the reach of our regional influence. Blue and white are also the regional colors of Novus Lucidum, which has contributed greatly to Declansburg's growth. Black on our new flag symbolizes the depths of space - to which we are willing to go - and our quest to expose the unknown. This color shall serve as a reminder to continue on our journey for knowledge and understanding of the world in which we exist.
It shall be raised on Dec. 13, 2021, in the last days of our Constitutional Convention, by decree of Dux Bradford John on behalf of the Provisional Government of Declansburg, and by unanimous consent among The House of Dux Bradford John.
So be it!
For more information see the NationStates Guide:
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
Inoffensive Centrist Democracy
Iron Fist Consumerists
New York Times Democracy
Father Knows Best State
Civil Rights Lovefest
Liberal Democratic Socialists
Left-Leaning College State
Corporate Police State
Scandinavian Liberal Paradise
Compulsory Consumerist State
Iron Fist Socialists
Libertarian Police State
Tyranny by Majority
Mother Knows Best State
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.
The population size descriptor changes to 'tiny'.
The population growth rate increases to 2 million per day.
The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.
The population growth rate increases to 4 million per day.
The population growth rate increases to 5 million per day.
The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.
The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.
The population size descriptor changes to 'very large'.
The population size descriptor changes to 'huge'.
The nation can receive the issue to create a custom-named national capitol.
The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.
The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.
The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.
The population size descriptor changes to 'colossal'.
The population size descriptor changes to 'gargantuan'.
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council :
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the  tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
[nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation]
[region]the South Pacific[/region]
[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]
[resolution=GA#2]The Rights and Duties law[/resolution]
Dispatches & WFE
[url=http://maxbarry.com/]Max Barry[/url] created NationStates
Max Barry created NationStates
[anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url]
RMB & Dispatches
[quote=amerion;100000]Oppa Gangnam Style[/quote]
[list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list]
[pre]You bold like [b]this[/b]![/pre]
You bold like [b]this[/b]!
Dispatches & WFE
[color=red]Red text[/color] [color=#0431B4]Blue text[/color]
[align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align]
[tab=10]This is an indent[/tab]
This is an indent
[box]This is a box[/box]
This is a box
An act which prevents a nation from entering a given region.
The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.
An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.
A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.
Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.
Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.
Regional Message Board (RMB)
A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.
A private messaging system that acts as emails for NS.
Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.
An institute of global governance in NationStates, similar to the United Nations in real-life.
World Assembly Delegate
A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.
World Factbook Entry (WFE)
World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.
On Regional Telegrams
In the past there were many regions not liking receiving getting recruitment telegrams from us. I want to put disclaimer if anyone in our region doesn't want to get recruitment telegrams from other regions you can choose "block all" in the telegrams preference settings. It's not hard to do. Not sure when a new recruitment drive will be but I want to put out the word for our region. That goes for other regions also.
Our regional position policy from the Ministry of Defense of Declansburg on inter-regional dislike of receiving Declansburg recruitment telegrams: To other regions upon request your region can block all telegrams in the telegrams preferences tab and please stop complaining about receiving them.
On Role-play Ideological Themes In Region
Role-play fascism themes (symbolism, etc.) will be considered an out-of-character issue, and it will be handled on a case by case basis. Please see the following clause from our Constitution:
Nations of Declansburg: The founding nations of Yaxopsville and Dux milan have joined New Bradfordsburg in the authorship of a regional constitution, which shall be commissioned for the purpose of creating a prosperous region. This document will give rights and regulate them to balance the competing demands of law & order, freedom, and security.
----- CONSTITUTION OF DECLANSBURG -----
In the recognition that all nations are created equal, no regional law shall abridge any nation’s right to self-determination regarding domestic laws and legislation.
All provisions in this document shall apply equally to any Member State in Declansburg.
The regional government shall have authority to enforce all articles of this document by appropriate legislation.
Any nation in Declansburg within the World Assembly and registered on Declansburg’s offsite forums shall be considered a Member State and is granted Assembly member status.
In accordance with this Constitution, the Assembly shall have the authority to legislate foreign and domestic policy by passage of general laws, acts and resolutions by simple majority vote, and to appoint regional officers via elections, which shall be scheduled to occur once every six months, or at a date selected by the Prime Minister.
Section I : The Assembly, acting as a Jury, shall have the authority, upon a majority vote, to call and hold a Disputes Tribunal, which shall be presided over by the Judicial Officer.
Section II : The Judicial Officer shall be elected by the Assembly for a term of one year and, once elected, The Judicial Officer shall be awarded all regional officer authorities.
Section III : The Judicial Officer will charge nations in Violation of Regional Law, which are then subject to trial.
Section IV : A charged party is given the right to a fair trial before a Court with the relevant jurisdiction as set out by statute or possessed through inherent jurisdiction.
Section V : The Judicial Officer shall decree the sentencing in the event of any conviction from a guilty verdict from a court or tribunal
Section VI : The Judicial Officer is entitled to delegate any of these authorities to Associate Judicial Officers on the advice of the Attorney General or Founder.
Section VII : The Founder shall have the authority to issue pardons, on the advice of the Judicial officer and Attorney General, to nations convicted in regional tribunals or courts.
Section I : The Assembly shall be presided over by an elected Prime Minister, with authorities of appearance, border control, communications, embassies, and polls, who shall serve jointly as the region’s non-executive WA Delegate during their tenure. The Prime Minister is tasked with implementing the will of the Assembly in matters domestic and abroad.
Section II : The Prime Minister shall serve alongside a Deputy Prime Minister, who shall hold the same regional authorities as the Prime Minister, and shall be elected in the same election cycles as the Prime Minister.
Section III : The Deputy Prime Minister shall take over the duties of Prime Minister in the event that the Prime Minister’s nation is incapacitated until the next scheduled election.
The Assembly may call snap elections for any elected position, at any time, with a majority vote.
Section I : The Founder shall serve jointly as the pontiff of The Dáxlamic Church, with a self-appointed title, and shall only use the authorities granted to The Founder to act in the best interests of Declansburg, in conjunction with the Prime Minister and Deputy Prime Minister.
Section II : The Founder shall not serve as Prime Minister or Deputy Prime Minister.
Section III : The Founder may create and act as the appointing authority for no more than two regional officer positions, which shall serve at the pleasure of The Founder in a supporting role defined by The Founder’s Office.
Section IV : Regional officer positions created by The Founder may be constituted or dissolved by the Founder at any time.
The Assembly shall be disbanded if the region’s population sinks to below 10 nations that are considered regional Member States.
Regional Member States are allowed to have an unlimited numbers of puppet nations within Declansburg at any given time but puppet nations may not hold Assembly seats.
The enumeration in this Constitution, of certain rights, shall not be construed to deny or disparage others retained by the Nations.
No behavior that a reasonable person should consider as wildly inappropriate shall be tolerated in any RMB posts, flags, offsite forums, polls, pinned dispatches, or regional factbook entries.
Addendum: Wildly inappropriate behavior may include, but is not limited to: fascism, committing RP acts of genocide, and excessive brutality. Political rank and/or office shall not be used as an excuse for said behaviors.
Section I : All nations, territories, or governing bodies conducting affairs within this region in good faith must be treated fairly and evenly, whether they be domestic or foreign.
Section II : Failure by any nation to abide by Article XIV, Section I shall allow for a petition to the Assembly by the aggrieved party seeking a tribunal as a complainant and, if applicable, revoking of powers.
This Constitution may be amended upon a two-thirds vote of the Assembly.
The Founder, or the Assembly by majority vote, may designate regions as Protectorate Regions of Declansburg, and shall set the laws so forth.
The Founder, or the Assembly by majority vote, may designate significant historical monuments as World Heritage Regions, and shall set the laws so forth.
All Protectorate Regions and World Heritage Regions shall be granted the ability to self-govern and member states of affiliate regions shall not be considered Member States of Declansburg.
Regional government business shall be conducted onsite, and on the offsite forums, which shall be administered by The Founder.
Section I : The Founder shall appoint a line succession to assume the duties of The Founder, who shall be afforded executive status should the Founder CTE. The line of succession shall be appropriated from The House of Dux Bradford John.
Section II : In the event that an appointed successor cannot assume the duties of The Founder, the line of succession shall be considered broken and the Prime Minister shall assume all duties of The Founder as an executive WA Delegate.
Section I : The Assembly shall have a process to enact laws and new articles.
Section II : The Prime Minister shall set process to enact laws and new articles.
Signed and respectfully submitted for regional approval,
Dux Bradford John of New Bradfordsburg
Paxton The Great of Yaxopsville
Dux Kramillios Wesleon of Dux milan
Prime Minister Arthur Tannenbay of Odinburgh
Afanasiy Ulyanov of Shreminov
The Free Land of Ventica
"Wildly inappropriate behavior may include, but is not limited to: fascism, committing RP acts of genocide, and excessive brutality. Political rank and/or office shall not be used as an excuse for said behaviors." - Article XIII Addendum
On Former Members of Layem and Sanctum
Any nations associated that were in league with the regions Sanctum, the Confederacy of Layem or Layem Auxiliary Force before they were liberated (now held by allies of Declansburg) that existed in these regions will be held to great scrutiny of any activity toward Declansburg where ever in which regions they may currently reside in which they are considered a mostly defeated enemy.
On Aros Elyium
Since the rift with New Bradfordsburg that led to the departure of Krimera and others leaving Declansburg forming Aros Elyium, it's the regional position that Aros Elyium are not fascists which we hope to one day rekindle relations reopening an embassy and if possible establish reunification. We still view them as our friends. They were a big part of Declansburg and only wish the best for them.
Note: All members qualify if you are a member of the Declansburg region.
Uranium supply for power grid-Nations may contribute to the regional power grid by supplying uranium to boost its productivity and work toward to a better tomorrow when new energy sources are found.
Oil for Food-Nations may trade in oil to get food, medicine and other humanitarian supplies for their nation.
Regional Corps of Engineers- Nations may receive services whether in event of a disaster or not they can help build bridges, dams, sandbagging, and city/town reconstruction.
Mithril Point (Odinburgh): Army, Heavy Forces Training/Deployment Center, Logistics Center, Special Ops Headquarters, Arsenal
Base Washington (Isla De Militarias) Army, Navy and Marines with a small air force group including small special forces brigade.
Regional Military Academy (New Nationale Einheit)