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Dispatch → Meta → Gameplay
Jimothy Combat System
Jimothy is a proud region. We hope to make it prouder by creating an official combat system to aid roleplaying. Using this system is voluntary and it may be used by nation who contact us by embassy. All wars happen in the Jimothy message board and are moderated by Jimothy officers and the governor (mostly the governor). Breaking the rules can result in various punishments. These rules may change as issues occur.
The Tyrannical Robot Empire of The Platypuses has the final say on all rulings.Nations should make a dispatch with their battle statistics called a stat block. For an example of a stat block, see this dispatch:
Levels:
Every nation has a level. All nations start at level 1. Include your level in your stat block. When you win a war against a nation that is at most 1 level below you, your troops become more experienced and you gain a level. When you lose a war against a nation that is at most 2 levels above you, your troops are weakened and you lose a level. Your level can never become lower than 0.
Hit Points:
All nations have a certain number of maximum hit points. Level 1 nations have 20 maximum hit points. A nation gains 5 max hit points when they gain a level and loses 5 max hit points when they lose a level.
A nation’s current hit points are decreased whenever they take damage during a war. The decrease is equal to the amount of damage taken. Current hit points are reset whenever a war ends.
Damage:
All nations deal a certain amount of damage when they attack. This amount is equal to that nation’s defense forces divided by 1000 rounded to the nearest whole number. Nations don’t need to mention damage in their stat block because damage can change from day to day as nations answer issues. Damage can never be greater than 40.
When a nation reaches level 5, they may choose to give themselves a damage modifier when they level up instead of increasing their hit points. You add your damage modifier after calculating the damage of your attack. Your damage modifier increases by +2 each time you choose to increase it. When you lose a level, you may choose to lose 2 points from your damage modifier rather than lose hit points. Your damage modifier can never be less than 0. Your damage modifier should be included in your stat block.
War:
Battles are done in turn order. The nation who declared war attacks first. If it is unclear which nation declared war, the first one to lodge a message stating their attack goes first. A war doesn’t start until combat begins. A nation attacks by stating how much damage they deal and then stating their current hit points. When a nation attacks, they are encouraged to explain how their army is attacking to add flavor. Nations will fight until one nation’s current hit points is less than or equal to 0. At that point, the opposing nation wins.
If a nation waits more than three days to attack, they forfeit. This is to stop people from pausing a battle to increase their defense forces.
Example
Jimothy is best: My walruses deal 10 damage using their ice spears. Current HP: 20
Jerusali: I deal 9 damage with a grenade. Current HP: 10
Jimothy is best: My walruses throw penguins at you and deal 11 damage. Current HP: 11
(Note: Since their last attack, Jimothy is Best answered issues that increased their Defense Forces)
Jerusali: Looks like you win. :(
Battle Association:
A nation may mention on their stat block if they are members of the Battle Association (if you have a better name idea, please tell me). Normally, if someone declares war on a nation, the defending nation may choose to decline. When members of the Battle Association declare war on other members, they must go to war no matter what. The war begins once the other nation acknowledges the declaration of war. If there is reasonable proof that the other nation saw the declaration of war but chose to ignore it, they automatically forfeit.
If a nation who is not a member of the Battle Association declares war on a member, the war may be declined as usual.
Nations should temporarily leave the Battle Association if they know they are going to be inactive for an extended period of time.
Stakes:
All combat has the levels of participating nations at stake. However, wars can also be used to settle disputes. For example, two nations may agree that they will change their government type depending on the outcome of a war. All nations participating in a war must agree to the stakes beforehand. There is no way to force another nation to accept certain stakes. Once stakes are agreed on, they must be adhered to.
Advanced Combat:
Advanced combat is a way to make wars more interesting (not easier or harder). It is not required in any way. You may only use advanced combat if your nation is at level 3 or higher. Your stat block should say if your nation uses advanced combat.
The ordinary damage of a nation using advanced combat is divided by one-third (rounding to the nearest whole number). However, those nations gain access to a special attack that deals extra damage. The formula to calculate special attack damage is 3(Defence Forces/1000) rounding to the nearest to the nearest whole number. Basically, a special attack deals three times as much damage.
A nation must wait two turns before using a special attack in combat. After they use it, they must wait another two turns before using it again.
Add your damage modifier after calculating other damage totals.
Example
Jerusali: My troops fire rifles for 3 damage. Current HP: 30
Jimothy is best: My walruses stab them with their ice spears for 10 damage. Current HP: 27
Jerusali: I use my bayonets to deal 3 more damage. Current HP: 20
Jimothy is best: My walruses throw their penguins at you. 11 damage. Current HP: 24
Jerusali: I use my special attack to launch missiles at you. 27 damage. Current HP: 9
Jimothy is best: It is a cold day for the walrus nation… (you win)
Combat with Three or More Nations:
The Jimothy combat system is not balanced for more than two nations. Use at your own risk. Members of the Battle Association may refuse to participate in combat with three or more nations.
After fighting in such a war, calculate your level increase/decrease by taking the average level of your opponents.










