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Dispatch → Factbook → Overview
What the HELL is a Riberiyn? WHY ARE THERE TEN OF THEM?!
Hi. I'm Riberiyn. Or...Riberiyn. No funny nicknames here.You've probably seen me on Forum 7, the only forum I really have interest in using here, and seen me with my lack of...well, pretty much anything. No flag, No currency, No National Animal...nothing. For some of you it is probably humorous, some of you it's probably a little eerie, for most of you probably just somewhat odd. Well, let me explain.
I've actually played this game since early 2024, looking for political simulators and whatnot, settling on this. I played until a little over halfway to 2025, probably earlier than that actually, before leaving for some time because it just got so exhausting and repetitive. I've come back recently, on the grounds that some of the new NationStates updates has actually renewed my interest in this game, and the problems I was initially having with the NS community are mitigated. I will not reveal who I was, but you get a cookie if you figure it out.
The name Riberiyn (pronounced rhy-BEER-ee-in) is mostly just the result of replacing letters in words and mashing it together. Also, the reason it doesn't have a flag is...it actually does have a flag. It's simply a 1x1 pixel, such that it will not display or be visible at all in most circumstances. However I see it in the Region Members List and apparently, for some it displays on the forums, but I never see where. As for the blank info on the currency and animal, that is simply a Braille character written in the minimum amount of times for those fields - specifically Unicode Character “⠀” (U+2800) (Braille Pattern Blank). a friend of mine used to use it when they played NS after I taught them it, and another previous nation of mine also did, so I brought the "nothingness" setup back with the unicode character and single pixel flag. I suppose if nothing else it is perhaps the one thing that will distinguish Riberiyn from everything else.
So what's the gist of it? Well I'm mostly in it for the gameplay side of things, just the issues and (somewhat) card farming and the World Assembly and whatnot. With this nation, specifically, I'm aiming for maximizing the stats on Civil Rights, Economy, Political Freedom, and getting the most "free" policies imaginable. I don't really have a concrete lore for Riberiyn and I don't think I ever will - not really something I joined NS for. But I think you can easily interpretate it how you will off what I do intend on for it, and I will say one or two coherent things on that: The population count NS has for this nation isn't canon - there are only around 20 Million Riberiyns per nation - although every other NationStates stat, policy, or issue that happens in Riberiyn is. In regard to what I'm doing, Riberiyn is explicitly supposed to be a Anarchy, and the use of the blank characters and the tiny flag is supposed to tie into that - it has, what is seemingly, nothing, no national symbology or anything, because it is not a state and there is not really a "actual" government, what with it being a anarchy and not supposed to have much or any of these things (okay, well, actual Anarchist thought has a lot of praxis, but that's besides the point). I suppose then if there is a "verse" or "canon" for Riberiyn, it may as well exist entirely within a reality where the gameplay of NationStates actually happens - i.e what you see in the National Happenings, the Issues, World Census, NS Policies, the Regions, and yes, the World Assembly, so on and so fourth. I guess you can debatably include the Forums or other things.
There are two other main nations - those being The Riberiyn Nation, which is supposed to the opposite of Riberiyn (this account) in nearly every conceivable way. Lowest possible stats for everything, outlawing everything I possibly can, trying to do whatever policy would be cancelled out by Riberiyn's or which would cancel out Riberiyn's. Even having a actual flag, currency, and animal, and being referred to as a "Nation" right in the name. I know for The Riberiyn Nation I would definitely have to fight the Economic Value specifically a lot, but I intend on keeping it low, somehow. As for the other, it's
New Riberiyn, which is simply taking the "Enlightened Centrist" option, and rejecting either extremes from Riberiyn or the Riberiyn Nation (good lord try talking about all these Riberiyns to someone who hasn't seen it themself - this would be really hard to follow outside this website), and is somewhere in the middle.
You might notice there are other Riberiyn Nations in my Region. Well, those are for whatever I could need a puppet nation for - card farming, posting in regions without embassies, trade, things I can't do on the main three, the gist of it. The names are mostly just random on those ones. The Region itself exists because I don't want to get mangled in the affairs of other regions and be left to my own devices, and because of the fact you can't be regionless, I have to do that for brevity or what few things I could theoretically need one for. The tags are just there more to show what kinds of regions I'm okay with opening embassies with, that being said it's not really solely for puppet storage or card farming or embassy collection or anything else, it's everything but also nothing and I won't be sending any requests or diplomacy out to other regions myself, they will have to be the ones who initiated the contact.
Concerning the puppets of mine, most of their flags actually use the flag of a favorite country of mine from every continent. That's why they use the overly specific choices of Mexico, Brazil, China, Australia, Germany, and Sudan (which the puppet is straight up named for also). The remaining few use randomly assorted flags.










