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«12. . .3,8843,8853,8863,8873,8883,8893,890. . .5,4665,467»

German livonia

N0va empire wrote:WORLD NEWS:

With the N0VA EMPIRES N0VA PRIME in New Leska, The NIAF(NOVA IMPERIAL ARMED FORCES) have been spotted gathering along the EMPIRES southern borders of Uzbekistan and Kyrgyzstan. it is unclear if the EMPIRE's actions are an act of aggression towards its neighbors or a simple training exercise, the N0VA PRIME has been unreachable and the N0VA government has been unwilling to give a statement on the issue.

Native nati0n wrote:World News
The armed republic is seeking a militarily alliance with the Rogue nation of the N0va empire with the hopes that this new alliance with the Empire will ensure that the terrorist Joseph brant(native nati0n's leader)will be able maintain his power as the emperor of the peoples armed republic's.

Bruh.jpg

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe

Native nati0n wrote:World News
The armed republic is seeking a militarily alliance with the Rogue nation of the N0va empire with the hopes that this new alliance with the Empire will ensure that the terrorist Joseph brant(native nati0n's leader)will be able maintain his power as the emperor of the peoples armed republic's.

hmmmm dis looks like some grots.

The democratic nation of unovia and The Unified American Federation

WORLD NEWS

With this new terrorist turned world leader Joseph Brant requesting a alliance to ensure his regime, and the Nova prime away in new leska the Empire's military adviser has been put in charge of foreign affairs and has decided to accept the invite to this new alliance with Joseph Brant's armed republic.

The Empire will be sending 20,000 troops to the the Armed republic of Native nati0n immediately.

The democratic nation of unovia and The Unified American Federation

Is anyone worried about the N-Day Nuke thing.

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe

Sernatiao wrote:Is anyone worried about the N-Day Nuke thing.

no because its not for a while Z-day is closer.

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe wrote:no because its not for a while Z-day is closer.

N day is on the 26th. Of September. In 3 days. Are you sure?

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe

meh, we don't much worry about it.

The democratic nation of unovia and The Unified American Federation

Sernatiao wrote:N day is on the 26th. Of September. In 3 days. Are you sure?

N day is voluntary participation, you don't have to fight in it.

The democratic nation of unovia

Native nati0n wrote:World News
The armed republic is seeking a militarily alliance with the Rogue nation of the N0va empire with the hopes that this new alliance with the Empire will ensure that the terrorist Joseph brant(native nati0n's leader)will be able maintain his power as the emperor of the peoples armed republic's.

You're not even in the RP.

The democratic nation of unovia and The Unified American Federation

Unified Empiricus wrote:You're not even in the RP.

bruh momento

arent nati0n and n0va the same?

The democratic nation of unovia and The Unified American Federation

Artienia wrote:bruh momento

arent nati0n and n0va the same?

I don't know, are they?

The democratic nation of unovia and The Unified American Federation

Unified Empiricus wrote:I don't know, are they?

*vsauce music plays*

The democratic nation of unovia and The Unified American Federation

The clonerepbulice

Thehelghast wrote:Might have to section 8 this one CR.

Psyche evaluation will be needed before a section 8 would be needed .

The democratic nation of unovia and The Unified American Federation

The clonerepbulice

In case you don't know the term Section 8 is a term in US military for releasing a soldier form active duty because of psychological imbalances.

The democratic nation of unovia and The Unified American Federation

Who’s ready for N-Day?

The democratic nation of unovia and The Unified American Federation

De nederland wrote:Who’s ready for N-Day?

i don't know what N-Day is

The democratic nation of unovia and The Unified American Federation

De nederland wrote:Who’s ready for N-Day?

I don't like the sound of that what is this N-day?

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe

Polarixid wrote:i don't know what N-Day is

the whole site reenacts the nuclear war that happened in Fallout. Big explosions everywhere of the nuclear level.

The democratic nation of unovia, The Unified American Federation, and The Guru

Ghazghkull tribe wrote:the whole site reenacts the nuclear war that happened in Fallout. Big explosions everywhere of the nuclear level.

sounds fun

The democratic nation of unovia and The Unified American Federation

Ghazghkull tribe

Polarixid wrote:sounds fun

it is till you run into a region of bots that rofl stomp you because bots.

The democratic nation of unovia and The Unified American Federation

United christian

Regional News

As some of you already know, N-Day is quickly approaching. If you are new, this is when the entire site engages in a non-binding nuclear war. The region, as a faction, will be battling with other factions. To know how to play here's the factbook;

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

The region as a specific law for both this event and Z-Day the Halloween zombie version of what is about to occur. Everybody, even if you know the law front back and forward, please read the law titled the Mass Destruction Preparedness Act;

Zombie Preparedness Act of October 2015 Updated 2016 Updated 2017 Updated and Renamed the Mass Destruction Preparedness Act 2018

Authored By: The democratic nation of unovia United christian

Section I-Introduction
This Act is designed to prepare and instruct the Region for the Z-Day/N-Day Game Event, held each year near the end of October/Randomly Assigned respectively. In each of the following sections, this Act will cover what each protocol will be to better prepare the Nations of this Region for the coming threat. This Act codifies the Z-Day Plan enacted in October of 2014, by the Delegate Unovia. First coded for Z-Day 2015, Recoded for Z-Day 2016, Recoded for Z-Day 2017, Recoded for N-Day and Z-Day 2018.

Section II-Regional Protectionary Procedure
The Region shall protect itself from the threat. Immediately after the notification comes out about the event, the Region will shut down all Regional borders. The Region will be placed on immediate Category 5 standing of the Threat Category System, the highest and most threatening standard. Category 5 rank states that “the most severe cases require this. Severe cases include Z-Day and other such events.” This standard now includes N-Day.
The Founder or Delegate will place a password on the Region to set the border. The password will not be known except by a select few nations. The password shall not be lifted for 48 hours after the event ends.
The following sections will address the protocol for each option listed in the event.

Section III-Curing/Shield Protocol
Production of the Cure or Shields are one of the two accepted national responses for the event, the other being Military Intervention. Nations that produce the cure or shield are expected to come together as the Zombie/Nuclear Response Team (Z(N)RT).

Zombie: All nations in ZRT are asked to continue producing the cure throughout the event. Once the cure is officially created, members of that team will be firing missiles throughout the Region, helping all they can to reduce the disease.

Nuclear: In the event of N-Day, members of the NRT teams use their shields to destroy incoming nukes. You can see who is under attack through the UI system.

Section IV-Military Intervention Protocol
Military Intervention is one of two accepted national responses for the event, the other being Cure/Shield.

Zombie: For those Nations that chose Military Intervention, they are expected to work together to purge the disease from their Nations. Afterward, they are asked to do what they can to help all Nations militarily as much as possible. Solutions include, but are not limited to: Biological, Nuclear, Incendiary, Chemical, and Explosive Weapons. They are also encouraged to take in any civilians (to assist them if they are not infected) that wish to get away from the dangerous situation. Civilians who are moved have three options. They can go to a CERT (Citizen Emergency Response Team) for search and rescue after the fact, ZERT (Zombie Emergency Response Team) effectively a militia, they protect NCPs (Non Combat Persons) and get them to a ZRT, ZERT or CERT location, or they can go to a ZCRT decontamination facility close to the military camp where they will hide out till the event is over.

For those Nations that chose Military Intervention, they are expected to work together to avenge the region. New World Union is a strictly retaliatory region, meaning we do not attack unless attacked. Those in this team are expected to build up their nukes until ordered to rain h*llfire by either the Delegate or Defense Minister.

Section V-Zombieland: When A Nation Decides To Join The Horde
Zombieland is not an accepted choice. The two subsections in this section state what the Regional and National Responses will be to Zombieland.

Subsection a. Regional Response
Nations that choose Zombieland (Join the Horde) will lose control of their Government within the Region. All pending National Elections will be suspended, reinstated once the event ends. Nations that have produced the cure will go into action, firing cure missiles into the Zombie Nations. They will control the Government of the Zombie Nation during the event, restoring control of the Government to the former Zombie Nation.

Subsection b. National Response
Nations that share borders with Zombie swarmed nations are directed to shut their borders until the event ends and the Zombies are confirmed to be struck down. All treaties between those Nations will be suspended, and all trading practices will be shut down until the event ends.

Subsection c. Banjection
All Zombieland nations are at risk of a non-vote banjection while the region is on lockdown.

Section VI - Nuclear Treason
This is when a nuclear team member either attacked a member of the region or aggressively attacks another nation. The two subsections in this section state what the Regional and National Responses will be.

Subsection a. Regional Response
Nations that choose Nuclear Treason will lose control of their Government within the Region. All pending National Elections will be suspended, reinstated once the event ends. Nations that have produced the shields will be ordered to NOT defend this nation. In the event the Nuclear Treason is domestic the nuke team will be ordered to destroy this nation.

Subsection b. Banjection
All Nuclear Treason nations are at risk of a non-vote banjection while the region is on lockdown.

Section VII- National Borders
Z-day will be considered effective martial law. Meaning REGIONAL TEAMS ONLY will be entering and exiting nations at the discretion at that team's leader. NO national militaries are allowed to free travel. And all regional laws will still be in effect.

Section VIII-Enactment Procedure
This Act shall be enacted beginning as soon as the Regional Borders are closed for the event.

Read dispatch

Thank You, everyone,
United Christian
23rd Delegate of New World Union

(Please Note that the region will be on lockdown from September 26 2019 00:00 - N-Day end point)

The democratic nation of unovia and The Unified American Federation

The impierum of man

3 DAYS TO EXTERMINATUS ALL HERETICS WILL BE PURGED!

The democratic nation of unovia, The Unified American Federation, and German livonia

United christian

Good Morning,

I just went down the entire map list and here are the people being removed and put on the watchlist;

Removed:
Ivesi
Yharnam
Omnica
Zerg
Sylvania

Watchlisted:
Cardon
Libertlian
Karaz
Guru

Government members if any of these nations are on your watch list send me the proof and I will reverse the decision, you have until the end of business today.

The democratic nation of unovia and The Unified American Federation

United christian wrote:Good Morning,

I just went down the entire map list and here are the people being removed and put on the watchlist;

Removed:
Ivesi
Yharnam
Omnica
Zerg
Sylvania

Watchlisted:
Cardon
Libertlian
Karaz
Guru

Government members if any of these nations are on your watch list send me the proof and I will reverse the decision, you have until the end of business today.

Syl posted a update on his war RP last night.

The democratic nation of unovia, The Unified American Federation, and Thehelghast

Zergswarm wrote:So I heard from reading back that there is this thing called Z-Day that happens year round on this site question for anyone who can answer; does anyone know what happens in The Guru and Sylvania Clans when Z-day happens?

What's like lock the door or GTFO of the country because it's going to be messy when a certain group of people see the dead stumbling around.

The democratic nation of unovia, The Unified American Federation, and Thehelghast

«12. . .3,8843,8853,8863,8873,8883,8893,890. . .5,4665,467»

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