For nine years, Regional Message Board posts just scrolled off into the void, to be lost forever. One day, we thought, "Wait... what if that didn't happen?" Thus was born the ability of an RMB to hold more than ten posts.
Today, a mere six years later, I am happy to unveil another great technological leap forward!
No longer must perfectionist writers leave a string of self-deleted posts in their wake! Now you can hit that Edit button and correct embarrassing typos or gross factual inaccuracies before anyone notices.
Your words are important. Other nations should tremble at them. Or be moved. Sometimes comforted. It depends on the situation. The point is: important.
That's why we're making it easier to send your words out into the world, where people can rightfully tremble at them, or be moved or comforted or whatever. Most places you write words now comes with a little toolbar like this:
That provides handy insertion of formatting tags like bold, italics, underline, and links to nations and regions. Additionally:
There are keyboard shortcuts (including for preview).
Your unsent posts are automatically saved as drafts and restored when you come back.
Admire a raft of small cosmetic enhancements.
One important change is how the @ key works. Previously, you would stick @ on the start of a nation name and hope that at some point it would convert into [nation] tags to make it linkable. Now it happens in real-time, so @ followed by a few letters will trigger auto-complete, allowing you to select the nation or region you want with the arrow keys or a click or tap.
If you ignore auto-complete and keep typing, the @ won't do anything any more. So the good news is you no longer have to worry about @ transforming into tags when you didn't mean for it to do so. For those times when you do want to quickly apply [nation] tags to a name without using auto-complete, there's the new editor toolbar and the accompanying keyboard shortcuts.
[nation] Tag Defaults
Another significant change is that [nation] now defaults to the short version of a nation name. For example, "[nation]Testlandia[/nation]" now becomes Testlandia, not The Hive Mind of Testlandia. You can still use either, specifying what you want with variants such as [nation=long], [nation=short], and [nation=long+noflag]. But if you don't, you get the shorter name.
Unfortunately this is also a retroactive change, which means that some posts and dispatches that relied on the default without specifying it will have changed. I'm sorry for that; it was unavoidable.
As always, please report bugs in the Technical forum. And expect more improvements in this area in the future, like more tag support when editing dispatches! Because your words matter.
Thank you for nuking! N-Day2 has now concluded. I hope you came through relatively radiation-free.
Well done also to UPPERCUT of various Pacifics, who provided close competition with 113,844 points.
A few more stats to come! In the meantime, enjoy this fun fact:
Update: Here is your permanent detailed archive with more stats.
Top score with 0 radiation: Forest
Update 2: The NS Index N-Day2 write-up is up!
Nuclear war is hotter than it's been in years! So in celebration/defiance of the International Day Against Nuclear Tests on August 29, we are holding a second NationStates N-Day!
Nuclear apocalypse begins in:
Click/tap here for your local time:
N-Day2 will run for 24 hours, after which time no further nuclear launches will be accepted.
Here's a handy primer!
N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.
Once N-Day begins, join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).
Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.
Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.
The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.
Attacking: Step by Step
On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.
On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.
Once Targeted, it takes 10 minutes for your Nukes to reach a READY state. Note that your Targeted page is public: All nations can see who is targeting whom.
When your Targeted Nukes are ready, click/tap LAUNCH.
Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.
Defending: Step by Step
On the Production screen, spend Production to build Shield.
Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.
Click/tap DESTROY to deploy 1 Shield per Nuke.
Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.
On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.
Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.
A Faction's Score is Strikes minus Radiation.
N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)
The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.
Once N-Day begins, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.
Factions can be made open to all members, or restricted to the region's members only.
You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:
You must not have any nukes targeted or launched at another nation; and
No nukes can be targeted or incoming on you.
Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.
While outside a Faction, you cannot be targeted, and do not generate any Production.
Before joining, it's worth making sure a Faction isn't currently under mass bombardment.
Nations are randomly assigned a specialty.
Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.
Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.
Economic Specialists can accumulate more Production: Their cap is 200% higher.
Nations generate Production automatically at a rate of 1 Production per 2 minutes.
Production can be spent on Nukes or Shield.
If not spent, Production accumulates up to a maximum of 50 for Military and Strategic Specialists and 200 for Economic Specialists.
Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.
Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.
Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.
Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.
It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.
Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.
It takes 10 minutes for a Targeted Nuke to reach a READY state, after which it may be launched.
If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.
Radiation is generated in a nation when it is struck by a Nuke.
Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.
When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.
Radiation is irreversible.
You can leave a Faction when irradiated, but this does not affect your Faction's score.
A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.
Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.
Unholy instrument of death and destruction.
A Nuke that has been purchased with Production and is sitting idle, awaiting a target.
A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.
A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.
A unit of defensive technology. Possibly involves lasers or satellites or something.
A record of how many Nukes have successfully landed on targets.
A record of how many Nukes have struck the nation. Reduces Production generation.
A group of nations sharing a common interest in survival and/or bloodlust.
Strikes minus Radiation.
Shortly before the commencement of N-Day, all Factions and stats from the previous N-Day will be wiped. So everyone starts with nothing.
As before, if you don't wish to participate in the nuclear frenzy, you can simply ignore it: Your nation remains immune from attack.
The Vault 41 forum is now re-opening to facilitate pre-nuclear discussion.
A follow-up on the recently held NationStates Roleplay Symposium 2017 is coming up this week.Enjoy the panel!
When summer hits the northern hemisphere the effect is noticeable here on NationStates, and in this case in a positive way: a variety of fun activities pop up all over the NationStates world.
The third annual RaiderCon is already underway, taking place from July 1st through July 6th. It offers an opportunity for players to discuss the Gameplay activity know as Invading or Raiding, from various perspectives.
Players who focus on the other side of the aisle, the Defenders, are not sitting still though. They have the 2017 Defender Awards going on.
And in addition to all that the NationStates Roleplay Symposium 2017 is coming up soon!As you can see there are a lot of fun activities going on, enjoy!
Plenty has been happening on NationStates! I don't like to bother you with every little thing, but here are some of the more notable updates since I posted last:
Customized Newspaper Images: A large number of issue newspapers now feature images carefully chosen for maximum journalistic and absurdist effect by our diligent Issue Editors.
More Issues: Speaking of which, there are now over 750 issues in total! We had to add a chart to track their numbers because they're coming in so rapidly. For more information on how this happens and why, see this news post from six months ago, back when 600 issues seemed like a big deal.
New Issue Chain: And among those new issues is a major issue chain, "The Enemy Within." An issue chain is a storyline that flows over multiple issues, evolving depending on your choices. These spend a particularly long time in development and it's exciting to have a new one.
Special Edition Issues: A common problem for national leaders over the years has been failing to notice when a particularly important issue arrives, which may unlock the ability to select a national religion, capital, or customize their own office. You don't want to miss those. They're now visually highlighted as special editions.
New Formatting Tags: You can now use the formatting tags [sup], [sub], and [strike] to prettify your text on Regional Message Boards, World Factbook Entries, and in telegrams.
Faster Daily Updates: The speed of the global daily update was cut in half, allowing those nations who enjoy the push and pull of interregional global warfare to conduct their business with less waiting around.
Nation API Private Commands: The NationStates API continues to expand, and now offers the ability for technically advanced national leaders to control their nations via remote automated script.
Telegram Inclusion/Exclusion Filters: Filter Recruiters gained new targeting options, so that telegrams can be sent to, for example, only the WA members of certain regions, or nations that will one day be founded in a particular region.
And More! Prettier colored bars in World Census ranking tables, clickable times for the World Activity feed, an auto-pluralization upgrade, backend engine improvements... and bug fixes! Lots of bug fixes!
Plus! We have a new admin! Eluvatar has been a Tech Modling for quite a while but was recently trapped into becoming a full admin.
The non-irradiated part of the land, that is.
If you survived the nuclear apocalypse, congratulations! If you didn't, thank you for nuking!
Stats and final leaderboard to come. As I write this, no more nukes can be launched, but there are a few still in the sky. Stand by!
|1.||Augustin Alliance||45,938||Conch Kingdom|
|2.||Jak Attack||41,050||The Black Hawks|
|3.||International Geese Brigades||26,813||Rushmore|
|4.||The International Brigades||25,814||The Internationale|
|6.||The Best Pacific!||24,590||The West Pacific|
|7.||The North Pacific||22,206||The North Pacific|
|8.||TCB Official||19,880||The Communist Bloc|
|9.||North Atlantic Treaty Organization||19,374||North American Free Trade Agreement|
In total, there were 2,378,022 nukes launched, with 1,236,500 scoring (striking a target that wasn't already fully irradiated). More than 3.2 million nukes were targeted in total.
That's a lot of nukes. But what I thought was impressive how quickly tactics and strategy evolved, given that nobody knew what was coming or how things worked at first. You would think that given a second chance, it might become even more strategic. But of course, there are no second chances with nuclear weapons.
Update 2: It has been pointed out to me that "second runner-up" International Geese Brigades finished with zero radiation. That's not bad.
Some people say the only way to win a game of Global Thermonuclear Warfare is not to play. We'll see about that!
It's now possible to develop nuclear weapons, target your enemies, and watch your great metal birds arc across the atmosphere until they either impact your target or are shot down by an advanced satellite defense network, whichever comes first.
If this sounds like something your nation would do, get started by picking a Faction!
The war will last for 36 hours, after which nations will be swept clean of radiation.
Arms Agreement in:
Update: For all your post-apocalyptic needs, please enjoy Vault 41, the new forum.
Update 2: Targeted nukes now return to your stockpile if not launched within 1 hour.
One thing I think we should all be proud of is that no two democracies on NationStates have ever gone to war with each other. Or two nations of any type. No matter how great our differences, we've always been able to resolve them through diplomacy and compromise, as opposed to a violent emptying of nuclear arsenals that endangers all life on the planet.
We should appreciate this while we can.
Nuclear apocalypse begins in:
You know what the World Assembly needed: more bureaucracy. And arbitrary rules! You can't have too many of those.
If you've ever complained that the World Assembly is pretty good and all, but it should have more red tape, great news! I am pleased to announce the General Assembly Secretariat is up and running. They're already hard at work, assessing General Assembly proposals, judging which adhere to the GA's strict rules and which don't.
GenSec is a new organization, and from what I hear, a lot of the details are still to be worked out, so who knows where they'll end up. Creating ever-more sub-committees, probably. Or possibly extending the glorious history of the World Assembly into a bright new era of self-governance. One of those. Maybe both.
Congratulations to RMS Carpathia, who recently became the five millionth nation founded! RMS Carpathia appears to be a lovely Inoffensive Centrist Democracy with a vibrant economy, pro-spirituality leanings, and alarming income inequality. It is also open to tourists, so maybe consider it for your next vacation.
The fifth annual NationStates World Fair has begun, offering an opportunity for representatives of various regions to come together to discuss common interests. Here's the scoop:
Here in the NationStates Innovation Laboratories we're always looking for ways to improve your nation-building experience. After all, those citizens won't oppress themselves. Here are three recent features you may not have noticed:
Sometimes when you're founding a nation, some underling screws up the name on the paperwork. Then you're stuck with an embarrassing typo. But you can now correct minor capitalization errors in Settings!
You can only change capitalization, and names still must begin with a capital. We know some nations want bigger changes, but we're still researching the necessary advanced typography technology.
Many places you need to enter a nation or nation name, like the search box on the World page, now auto-suggest likely candidates, taken from your Dossier and the world at large.
Telegram Address Filters
When sending a telegram to a group of nations, you can mix and match advanced filters for precision targeting. Want to reach only WA member nations of particular regions? Now you can! See here for details.
People often ask me, "Where do issues come from? I mean, are you deliberately pushing a hidden agenda by steering the national conversation toward certain topics or what?" And I say ha ha no of course not.
The truth is that issues are carefully curated by a panel of experts, known as Editors, who sift through your nation to find the most urgent, thought-provoking, or challenging matters of the day, and present them to you in handy multiple choice format.
But where do Editors come from? Good question. Honestly, I have no idea. All I know is first one showed up and every time I turn around there are more. So to explain, here is one of them:
Issues are the lifeblood of NationStates. Without them, our nations wouldn't be able to grow and we wouldn't be able to chuckle at in-game typos. We recently hit a milestone of 600 issues and we continue to add new issues every week. On behalf of the editing team, I'd like to extend a big thank you to all the aspiring writers, commentators, stat-hounds, and issue nitpickers who made it all possible. You all make NationStates a better place and it is inspiring to see that people continue to write and contribute to the game.
On that regard, it is my pleasure to announce a new Issues Contest. This is our latest contest that allows you the chance to become an illustrious Issues Editor.
The primary role of an Issues Editor is to turn player-submitted issues into game-ready format. This process involves selecting promising submissions—and discarding those that won't be used, editing the text, and then deciding on the statistical effects the choices will have.
Being an Issue Editor means that not only will you receive a fancy badge on your nation page, you'll be recognized in the forums by that lovely puke-brown color.. You'll get to join a dynamic team who work tirelessly to edit, polish, and help get issues added to the game. You'll be behind a part of that exclusive club who work behind the scenes to make sure that issues are ready to be added to NationStates canon. We're a fun and friendly bunch. The biggest argument we ever had was over what color a character's lab coat should be. Oh, and there's pizza in the back. Max is buying. [Ed: This is a lie. There is no pizza.]
If you'd like to enter, please submit a new, original issue that you have authored via the usual method. Entries are limited to one per player, so make sure you're happy with your submission before entering—there is no rush. The Contest closes on January 15th 2017. Make sure you check the "Issues Contest" checkbox, so we know it's your entry.
Please see this thread for more information. The Got Issues? forum is your friend. Good luck and happy writing!
A fresh coat of paint for the World Assembly (your dues at work!) means resolutions and proposals may look a little fresher to your eyes today. At-vote resolutions have a neat vote tally bar.
There are also some small functionality improvements, like being able to link directly to a single proposal or resolution of interest.
Rest assured, however, that the World Assembly itself remains the same force for good/evil/totalitarianism as always.
You may have heard people telling you to vote. I would like to join those people, because you are here, running nations, weighing trade-offs, and choosing least-bad options, which makes you far better equipped to vote than most of the people who will actually do it.
I mean, I don't want to say that all voters are single-issue crazies with demented worldviews. But a lot of them are. For democracy to work, we really need to balance that out with people who can look at an issue and notice it has more than one side.
Decisions get made on voting day. The only question is whether it's by your or them. So please do vote, even if you think it won't matter; your voice will still be heard, and recorded, and exert a small but significant influence on the future direction of the world.
Well! That wasn't so bad!
Congratulations to those regions that survived, especially those who made the Z-Day Tally Leaderboard!
That required some impressive planning and co-ordination, as well as a steel heart, to maintain border security in the face of so many needy infected. Well done, kind of.
This year's global survival rate of 22.8% is the second-best ever, just shy of the 2015 record of 24.4%. Survival rates are definitely trending up, even though each wave has been more infectious than the one before, and this is probably due to solid preparation by large regions.
This means the future is bright! Unless, of course, something fundamental changes to make zombies much more dangerous in the future. But that probably won't happen.
Everything is fine.
So, bad news. Our latest tests are showing a definite uptick in post-mortem movement by corpses. It's not much. But frankly any amount is concerning. If we extrapolate from these numbers, we can predict that at a particular point in the near future, there will probably be a world-wide explosion in the numbers of animated dead attempting to infect the living.
Zombie apocalypse begins in:
So that's not great.
On the plus side, we live in a world hardened by four consecutive years of zombie attacks, so that experience should come in handy. I'm actually pretty optimistic that we can do better than ever and achieve a survival rate as high as 25%.
What You Need to Know
The zombie apocalypse will begin 328 days ago
It will run for 36 hours, ending 327 days ago
Zombies move between nations in the same region. This makes it important to be aware of what your neighbors are doing, as will be difficult for an individual nation to hold out in a heavily infected region. Each region will report its infection rate so that residents can make an informed choice about which are relatively safe and which are basically pools of pandemic-level z-virus.
You have three options:
Exterminate the zombies with military force. This converts them into dead citizens, who pose no further risk to the living. It is very effective when you have lots of survivors and few zombies, and less effective when your military forces have mostly been eaten.
Research a cure, which helps to lower your region's infection rate. Enough nations working together can slow or stop the spread of zombies and even begin to turn infected back into survivors. However, this takes time.
Embrace the zombie hordes, becoming part of the problem as you spread zombies all around your region. This option isn't for everyone. But there's always someone.
Each option also helps build a particular superweapon. Once built, they can be manually deployed against targets of your choice by visiting their nation page and hitting the appropriate button.
Exterminating zombies develops Tactical Zombie Elimination Squads, who can enter other nations and kill zombies there.
Researching a cure develops Cure Missiles, which can be launched at other nations in order to convert zombies into survivors.
Embracing the undead develops Hordes, which can surge into other nations and infect their survivors.
Superweapons can be deployed every 20 seconds. If you take a hit from a superweapon, the resulting chaos makes your own superweapon unavailable for a few minutes.
As an emergency measure, Founders and Delegates will be able to close their region's borders at no Influence cost, sealing themselves off the from the world, and the bleating cries of all the poor nations who wish to seek refuge. I'm not judging that. I mean, it seems pretty harsh. You're just sitting there watching millions of people die. But zombie apocalypses demand tough choices.
I have also heard that Hordes could be more infectious than ever this year. But that's probably not true.
The Z-Day Tally Board will be updated at the start of any widespread undead uprising to keep track of the survivors. Good luck!