by Max Barry

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American Union RMB

WA Delegate: None.

Founder: The Holy Blue Zombie Republic of Tessen

Last WA Update:

Board Activity History Admin Rank

Most Devout: 87th Most Cultured: 150th Most Valuable International Artwork: 192nd+32
Most Cheerful Citizens: 229th Highest Disposable Incomes: 309th Largest Automobile Manufacturing Sector: 312th Highest Economic Output: 332nd Largest Retail Industry: 333rd Largest Manufacturing Sector: 414th Largest Information Technology Sector: 429th Most Scientifically Advanced: 517th Largest Arms Manufacturing Sector: 525th Largest Furniture Restoration Industry: 526th Rudest Citizens: 566th Highest Poor Incomes: 680th Highest Average Incomes: 768th Lowest Crime Rates: 841st Most Developed: 880th Smartest Citizens: 907th Safest: 1,002nd Most World Assembly Endorsements: 1,007th Nudest: 1,007th Most Efficient Economies: 1,022nd Most Influential: 1,163rd Healthiest Citizens: 1,248th Most Advanced Public Transport: 1,302nd Most Rebellious Youth: 1,308th Most Advanced Defense Forces: 1,390th Largest Governments: 1,426th Most Subsidized Industry: 1,486th Longest Average Lifespans: 1,593rd Most Advanced Public Education: 1,652nd Most Advanced Law Enforcement: 1,694th Largest Publishing Industry: 1,744th Highest Wealthy Incomes: 2,075th
World Factbook Entry

The American Union (AU) is a multi-player ROLEPLAY region set, on a fictional Earth-like world, containing modern island nations.

REGION STATUS: - (Open for Roleplay) -- Region Historical Timeline ||| LinkRegion Forum & Museum -- (Region Established: 9-29-2013)

DIRECTORIES: - Natural Resources For Roleplay ||| Global Companies ||| Units and Objects

ROLEPLAY RULES: - Resources & Manufacturing ||| National Culture Options

ASSOCIATED REGIONS: - American Union ||| World Archive

  1. 14

    Nations of the American Union

    BulletinPolicy by AU Headquarters . 7,468 reads.

Embassies: World Archive.

Tags: Human-Only, Independent, Minuscule, Modern Tech, Offsite Forums, Role Player, and Trading Cards.

American Union contains 4 nations.

Today's World Census Report

The Rudest Citizens in American Union

World Census experts telephoned citizens from all nations at just before dinner time, in a study to determine which populations were most brash, rude, or brusque.

As a region, American Union is ranked 566th in the world for Rudest Citizens.

NationWA CategoryMotto
1.The Holy Blue Zombie Republic of TessenInoffensive Centrist Democracy“Nationstates Moo & Lucky Friendship”
2.The Holy Green Zombie Republic of East TessenInoffensive Centrist Democracy“Moo Nothing Lucky But Friendship and Nationstates”
3.The Shogunate of NippongoInoffensive Centrist Democracy“Open nation and do enterprising”
4.The Republic of Old GeorgiaPsychotic Dictatorship“Wisdom, Justice, Moderation”

Regional Happenings


American Union Regional Message Board


This might be the single most boring, mundane and insipid "active roleplay" region I've ever seen.

Your regional color should be beige.

Anyway, enjoy yourselves.

Nearly finland

Arbecia wrote:Wow.

This might be the single most boring, mundane and insipid "active roleplay" region I've ever seen.

Your regional color should be beige.

Anyway, enjoy yourselves.

Oh no, I'm not taking this. I mean, you're not wrong, but damnit, I'm busy, and I do what I can. You wanna bring in roleplay, you can write yourself.

Arbecia wrote:

Anyway, enjoy yourselves.

Banned. Your repeated insults are unwelcome.



Do you allow custom (derivative) cultures or would I have to rename one on the list? Like I
I'd love to have Michigander as its own culture, but if not, that's cool.

Edit: Nvm, I see that cultures control tech and manufacturing, so the answer would be the latter, presumably.

The NS status of your nation, and the game stats that you build up by the issues you answer, determine the general culture of your nation. The limited resources your choose (via our card resource system) determine the things you can manufacture or grow within your borders. Trade will allow you to obtain additional tech, as long as your nation has the means to do so.

Now I'm confused. So we don't choose our national culture, our NS stats do?

The idea is that you roleplay your nation according to it's NS statistics. You define your nation's statistics by the game issues you choose to answer. This isn't any different than why NS exists in the first place. The only notable exception is that WE -- as a region -- have a resource card system, based on chosen resource cards. The capabilities, and the number of cards you can choose are listed on the two roleplay rules links at the top of the AU region. Culture -- as chosen from one of those two linked rules pages, merely determines the specific real world tech your nation can manufacture (car designs, aircraft, ships, etc). If you want tech that you can't manufacture, you'll have to trade for -- or purchase -- it from any other player nation that does manufacture it. If a culture is unchosen -- from the list -- then any real world tech from that culture does not yet exist within our region/world.

We're sort of in a quasi transitional state with our roleplay at the moment. The door is open to roleplay, but additional build-on rules (like trade, culture exchange, etc) are still forthcoming. None of that, however, is needed for players to start the foundations of their nations -- according to the rules already in play.

Ahhhhh, okay, gotcha.

I'mma switch out alts, I think. BRB.

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