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«12. . .29,34029,34129,34229,34329,34429,34529,346. . .78,92778,928»

Zakrevskaya wrote:I think your right, want to trade?

You should join Valsora to gain the best rp experience. Interact with a wide variety Nations, build relations, and of course get involved in war.
Join today for the best rp experience! ^<^

It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.

Therefore, a new rule is instigated by Nova, and approved by me.

You cannot give your land or reserve your land for anyone. Once you leave, your land is free game.
This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.

The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia, and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.

:D

Valsora: 2025
Est. October 8th 2018


Rules:

Claims

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.

  • Finally you are ready to send a telegram to the Cartographer, currently Nova-columbia, detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9

Technology

Summary:

Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.

Weaponry:

- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.

- Lasers: TBC

- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges

Medicine:

- TBC

Space Travel:

- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.

- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.

Roleplaying

Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a

Godmodding: TBC

page=dispatch/id=1150883

The Suiliasystem:

Suiliasystem Map

Suilia:
In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness.
Description written by Zukchiva
Salibe:
Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance.
Description written by The angel of charity
Rtascina:
Valsora:
Iota:
Eta:
Phylos:
Dibegria:
The Belt of Tears:
Aurora:
Erecuni:
Curio:
Ubonae:
Accam:
Zaid:
Sedna:
Krajina:
Salavir:
Savanon:
Azure:
Chorus:
Mefugris:
Navir:

Maps:

Continental Map

Nonscio:
Araseos:
Unistan:
Yastreovakia:
Orientalis:
Solista
Antarctia:

Regional Map

Serapis:
Vastar:
Krionik:
Osia:
Marmuk:
Pricas:
Samar:
Aikos:
Harz:
Bavatia:
Prisonica:
Lafai'i:
Fakaari:
Aradesh:
Formosan Archipelago:
Li-Qun:
Auyicane:
Xi-Rho:
Chi-Mun:
Western Antarctia:
Central Antarctia:
Eastern Antarctia:

Ocean Map

Furens Ocean:
Exteriorem Ocean:
Interiorem Ocean:
Pacalis Sea:
Norlany Sea:
Susurrus Sea:

Political Map

Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.
Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.)
Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.
Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.)
Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)

AOC = Angel of Charity
NC = Nova-Columbia
KMP = Kampf
HUR = Holy Utopian Republic
OU = Osterreich Und Ungarn
NWE = New Wisconsin Empire
NT = New Terabithia (as Terreich und Preussen)
TU = Tenkyoku
ARP = Arpino
FTR = Felter
WSH = Wersh
UAU = The United Neo American Union
SHV= Shavara (as San Sierra) United Socialist Republics)
SNA = Shinnokawa
USR = Union of Socialist Russia
ZUK = Zukchiva
USSA = United Syndicalist States of America
FRD = Fetudersialand
LIB = Libertanny
AIE = Arabian Imperial Empire
CCC = The Communist Commonwealth
IFE = ImperFeudal
GTE = Great Tea Empire
TDS = The Death Syndicate
TRG = The Real Underground
LRI = Lerasi
EPM = The Exteriorem Piracy Movement
ABN = Ancorbristan
CLP = Chile-Paraguay
UAU = The United Neo American Union
DN = DANELAW
FES = Federal Easarion State
PLZ = Plazland
MYA = New Maiya
KO = Kerlodia
NA = Newark Aristocracy
PI = The Peace Islands
MA = Malairtia
VL = Volinovia
PAL = Prez Abraham Lincoln

Abadong
Ancobristan
Antey
ArenaC
Arienh
Aslaconrad
Atlia sonis
Bortalandet
Chile-paraguay
Ciecherela
Danelaw
Euricanis
Evropa nation (as Evropa)
Fetudersialand
Gorbastan
Grand petaria
Great algerstonia
Haviluthen
Imperfeudal
Kampf Empire
Karatol-Advenra
Kerlodia
Kilkire
Levantin
Libertanny
Mai khaganate
Malairtia
Mangre
Neo afro caribbean order
Newark aristocracy
New maiya
New Terabithia (as Terreich und Preussen)
New union of sovereign soviet republics (as USR)
Nieveland
Nova-columbia
Nunataq
Onofria
Osterreich und ungarn
Pariff
Peatiktist
Plazland
Prez abraham lincoln
Restoration of Eastern Kaiserreich (as Federal Easarion State)
Rage mage
Rode unie
Ruso-germania
Seleyth
Shavara (as San Sierra)
Slagenseter forn
Slatos
Sminishia
Summerhaven
Terrabis-Seran
The angel of charity
The cult of the great cthulhu
The communist commonwealth
The Death Syndicate
The exteriorem piracy movement
The great tea empire
The Holy Utopian Republic
The imperial union of rus
The new wisconsin empire
The peace islands
The Real Underground
The remnant of the enclave
The united neo american union
The waaa
United syndicalist states of america
Virgolia
Volinovia
Wersh
Xyree
Zukchiva

Read dispatch

The angel of charity

Restoration of Eastern Kaiserreich wrote:You should join Valsora to gain the best rp experience. Interact with a wide variety Nations, build relations, and of course get involved in war.
Join today for the best rp experience! ^<^

It's recently become a trend to give your land to others or reserve them for new-comers only. While this is quite understandable and helps for worldbuilding, Valsora could use all the space it can get.

Therefore, a new rule is instigated by Nova, and approved by me.

You cannot give your land or reserve your land for anyone. Once you leave, your land is free game.
This does not mean that anyone can just expand and colonize your land. I am unsure what Nova will do when they get the map back, but long as I have this map, I'll not accept any claims expanding on recently unclaimed/left land.

The only exceptions to this will be the lands of Merlovich and Danelaw Scandinavia, and any land that was directly given to another player. This is because this rule wasn't in force/existing before, so it would be unfair to them. And by "new" players, we mean completely new roleplayers who haven't roleplayed in Valsora at all.

:D

Valsora: 2025
Est. October 8th 2018


Rules:

Claims

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. If your culture is generally similar to Western European ideals, then you will be on Nonscio. If your culture is generally similar to Western European ideals, but is particularly inspired by Germanic culture, you will likely fit in on Araseos. If your nation is similar to Slavic or Eastern European culture, it will be on Yastreovakia. If your nation is Asian or Eastern themed, then it belongs on Orientalis. Finally, if you are one of the few nations to utilize African or Middle Eastern culture, then you will be among the small number of native Usnistanian nations.

  • Finally you are ready to send a telegram to the Cartographer, currently Nova-columbia, detailing your nation, where it will be located, and why it will be located there. Exceptions can be made, but they are rare. IF AT ALL POSSIBLE, please include a picture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our Discord Server? It's just one click away, and it's where you can easily talk to the management of the map. https://discord.gg/WyepEe9

Technology

Summary:

Technology on Valsora is based in the very near future, with few exceptions. For example, you can have spaceships, and these spaceships can be more advanced than something like the Space Shuttles. You can even put guns on these spaceships and call them warships. However, no nation can have a massive space armada will laser guns and energy shields. Essentially, before introducing a technology, ask yourself one basic question. "Is this something that could hypothetically be developed within the next 50 years?" If you are unsure, just ask around, and people will have no trouble helping you out.

Weaponry:

- Railguns: Railguns are beginning to enter more mainstream use, but are still plagued with several problems. From their massive power requirements, to their relatively slow fire rate, a wide range of problems has prevented the use of large caliber railguns in anything beyond fixed defensive fortifications and the largest of naval capital ships.

- Lasers: TBC

- Mechs: Mechs are still in the very early stages of development. Mechs utilizing four legs or more have proven to be a stable, albeit slow alternative to caterpillar tracks, and have entered limited use. Mechs utilizing three legs or less have thus far been less reliable, and the only truly succesful model thus far has been the Zaku's of Demiurges

Medicine:

- TBC

Space Travel:

- FTL Drives: No FTL drives have been developed or gone anywhere past theoretical concepts.

- Colonization: Colonization is limited to small, enclosed settlements. Additionally, you must consult the Cartographer before attempting to establish a colony, to ensure that the standards of realism are maintained.

Roleplaying

Expansion:
Expansion is handled on a case by case basis by the cartographer. If you feel you have a claim you wish to submit, send a telegram to the Cartographer. To handle expansion in a

Godmodding: TBC

page=dispatch/id=1150883

The Suiliasystem:

Suiliasystem Map

Suilia:
In the vast twirls of matter and emptiness lies a star. One of many but the one and only provider of the only known planet to bear life in a cold, desolate, beautiful universe; her name is Sulia. She is a star billions of years old, though she is young compared to her peers in her galaxy of Galileo. Her passionate fury and flames make her temperatures rise up to 5.7 thousand Kelvin; yet, she is careful to give only her best light and softest warmth to her children. Sulia is known to bathe herself and her surroundings in a splendor of colors ranging from bright purple to burning blue to brighten up the Suliasystem and the life she watches over. She is a burning pillar of strength in the darkness.
Description written by Zukchiva
Salibe:
Salibe, a warm planet, covered in a dense, swirling mist. A rotating cloud belt swathes the planet in a soft grey pallette, and the tips of mountains poke out tantalizingly, forming swirls of turbulence in the clouds. A dense magnetic field protects the planet from the rays of the sun, making it seem temptingly suitable for life. A rocky belt, with one moon, surround it, along with metallic shards and glittering clouds of fragments of crystal. This results in brilliant rings, that shift and break apart over time, before returning to their natural place in what is reminiscent of a slow dance.
Description written by The angel of charity
Rtascina:
Valsora:
Iota:
Eta:
Phylos:
Dibegria:
The Belt of Tears:
Aurora:
Erecuni:
Curio:
Ubonae:
Accam:
Zaid:
Sedna:
Krajina:
Salavir:
Savanon:
Azure:
Chorus:
Mefugris:
Navir:

Maps:

Continental Map

Nonscio:
Araseos:
Unistan:
Yastreovakia:
Orientalis:
Solista
Antarctia:

Regional Map

Serapis:
Vastar:
Krionik:
Osia:
Marmuk:
Pricas:
Samar:
Aikos:
Harz:
Bavatia:
Prisonica:
Lafai'i:
Fakaari:
Aradesh:
Formosan Archipelago:
Li-Qun:
Auyicane:
Xi-Rho:
Chi-Mun:
Western Antarctia:
Central Antarctia:
Eastern Antarctia:

Ocean Map

Furens Ocean:
Exteriorem Ocean:
Interiorem Ocean:
Pacalis Sea:
Norlany Sea:
Susurrus Sea:

Political Map

Solid Color: Indicates full ownership and claim is recognized by most or all countries on Valsora.
Diagonal Stripes: Indicates land disputes. (Base color is original claimaint, stripe color is new claimaint.)
Uniformally Dispersed Dots: Indicates the balkanized states, owned by New Wisconsin and Terrabithia.
Rhombus/Diamond: Indicates a city located within a country. (Often is the capital of a nation.)
Perforated Lines: Shows a territory of an organization. (Does not act as a state or nation. Example: terrorists.)

AOC = Angel of Charity
NC = Nova-Columbia
KMP = Kampf
HUR = Holy Utopian Republic
OU = Osterreich Und Ungarn
NWE = New Wisconsin Empire
NT = New Terabithia (as Terreich und Preussen)
TU = Tenkyoku
ARP = Arpino
FTR = Felter
WSH = Wersh
UAU = The United Neo American Union
SHV= Shavara (as San Sierra) United Socialist Republics)
SNA = Shinnokawa
USR = Union of Socialist Russia
ZUK = Zukchiva
USSA = United Syndicalist States of America
FRD = Fetudersialand
LIB = Libertanny
AIE = Arabian Imperial Empire
CCC = The Communist Commonwealth
IFE = ImperFeudal
GTE = Great Tea Empire
TDS = The Death Syndicate
TRG = The Real Underground
LRI = Lerasi
EPM = The Exteriorem Piracy Movement
ABN = Ancorbristan
CLP = Chile-Paraguay
UAU = The United Neo American Union
DN = DANELAW
FES = Federal Easarion State
PLZ = Plazland
MYA = New Maiya
KO = Kerlodia
NA = Newark Aristocracy
PI = The Peace Islands
MA = Malairtia
VL = Volinovia
PAL = Prez Abraham Lincoln

Abadong
Ancobristan
Antey
ArenaC
Arienh
Aslaconrad
Atlia sonis
Bortalandet
Chile-paraguay
Ciecherela
Danelaw
Euricanis
Evropa nation (as Evropa)
Fetudersialand
Gorbastan
Grand petaria
Great algerstonia
Haviluthen
Imperfeudal
Kampf Empire
Karatol-Advenra
Kerlodia
Kilkire
Levantin
Libertanny
Mai khaganate
Malairtia
Mangre
Neo afro caribbean order
Newark aristocracy
New maiya
New Terabithia (as Terreich und Preussen)
New union of sovereign soviet republics (as USR)
Nieveland
Nova-columbia
Nunataq
Onofria
Osterreich und ungarn
Pariff
Peatiktist
Plazland
Prez abraham lincoln
Restoration of Eastern Kaiserreich (as Federal Easarion State)
Rage mage
Rode unie
Ruso-germania
Seleyth
Shavara (as San Sierra)
Slagenseter forn
Slatos
Sminishia
Summerhaven
Terrabis-Seran
The angel of charity
The cult of the great cthulhu
The communist commonwealth
The Death Syndicate
The exteriorem piracy movement
The great tea empire
The Holy Utopian Republic
The imperial union of rus
The new wisconsin empire
The peace islands
The Real Underground
The remnant of the enclave
The united neo american union
The waaa
United syndicalist states of america
Virgolia
Volinovia
Wersh
Xyree
Zukchiva

Read dispatch

I have applied :)

The new wisconsin empire wrote:it is always good to meet leaders, even if they are in training

Not if they have urges to kill people who harmed innocent people.

Zakrevskaya wrote:I have applied :)

Great!

New Terabithia wrote:And he is a killer.

A murderer or just a killer?

Restoration of Eastern Kaiserreich wrote:Great!

A murderer or just a killer?

I have applied for the land between Zuchiva and Sanada

Restoration of Eastern Kaiserreich wrote:Great!

A murderer or just a killer?

Killer of killers. He only kills people who has caused harm to someone innocent... sometimes.

Zakrevskaya wrote:I have applied for the land between Zuchiva and Sanada

Oh sh1t, well good luck!

New Terabithia wrote:Killer of killers. He only kills people who has caused harm to someone innocent... sometimes.

Dang, would be cool if there was a Valsora leader who was an actual murderer.

The new wisconsin empire

New Terabithia wrote:Not if they have urges to kill people who harmed innocent people.

*Glances at Hindenburg*
yeah good idea

Zakrevskaya wrote:I have applied for the land between Zuchiva and Sanada

We're gonna be neighbours! Care to cultivate good relations?

Zakrevskaya

Restoration of Eastern Kaiserreich wrote:Oh sh1t, well good luck!

Dang, would be cool if there was a Valsora leader who was an actual murderer.

Um why you say Sh*t ... isn't it safe? O.o

Brethren wrote:We're gonna be neighbours! Care to cultivate good relations?

Sure dont see why not :)

Zakrevskaya wrote:Um why you say Sh*t ... isn't it safe? O.o

I guess it depends on what you do.

Zakrevskaya wrote:Sure dont see why not :)

Awesome. Ping me when your claim is approved so we can start having our people interact :)

Zakrevskaya

Zakrevskaya

Restoration of Eastern Kaiserreich wrote:I guess it depends on what you do.

Please elaborate

The Rogue Nation of Brethren

Perfect!

Zakrevskaya wrote:Please elaborate

Well Sanada is mega Imperialist so you might want to make good relations with her. However Zukchiva is pretty neutral so you should be fine.

Zakrevskaya wrote:Um why you say Sh*t ... isn't it safe? O.o

Zakrevskaya wrote:Sure dont see why not :)

ac [b]zriout7973q2311!:*53×:SSSGGJLLJFWWSDXS AWW QTUPPMB

[u]DOUBLE POST![/u][/b]

Restoration of Eastern Kaiserreich wrote:Oh sh1t, well good luck!

Dang, would be cool if there was a Valsora leader who was an actual murderer.

There was, but he is dead now. Although, his accomplices are still alive.

Restoration of Eastern Kaiserreich wrote:Well Sanada is mega Imperialist so you might want to make good relations with her. However Zukchiva is pretty neutral so you should be fine.

. . . well that's news. I'm glad there's a buffer zone between me and that particular neighbour.

Kampf Empire wrote:ac [b]zriout7973q2311!:*53×:SSSGGJLLJFWWSDXS AWW QTUPPMB

[u]DOUBLE POST![/u][/b]

...... sorry

Restoration of Eastern Kaiserreich wrote:Well Sanada is mega Imperialist so you might want to make good relations with her. However Zukchiva is pretty neutral so you should be fine.

Im a Imperialist too, I could act as a natural buffer between the two and be a mediator if they allow me to

Signing off for today. Se you tomorrow ^-^!

Karatol-Advenra, Brethren, and Zakrevskaya

Zakrevskaya wrote:...... sorry

Im a Imperialist too, I could act as a natural buffer between the two and be a mediator if they allow me to

Hol' up you're not imperialistically eyeballing me are you friend?

Brethren wrote:Hol' up you're not imperialistically eyeballing me are you friend?

O.o .... I was hoping we could be prosperous trading partners that's all.

Zakrevskaya wrote:O.o .... I was hoping we could be prosperous trading partners that's all.

Yeah, but.. We don't like Eyeballing Imperials.. o-o

Zakrevskaya wrote:O.o .... I was hoping we could be prosperous trading partners that's all.

Goood let's do that.

Zakrevskaya

Zakrevskaya

Karatol-Advenra wrote:Yeah, but.. We don't like Eyeballing Imperials.. o-o

Think of us as a friend that prioritises your regional interests on equal par as our own.

Same goes for you
The Rogue Nation of Brethren

«12. . .29,34029,34129,34229,34329,34429,34529,346. . .78,92778,928»

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