WA Delegate (non-executive): The The Children of Atom of Raiders of Ragnarok (elected )
Last WA Update:
Embassies: The Empire of Tamriel, Capital Wasteland, Warhammer 40000, The World of Remnant, The Warden World, International Debating Area, League of Christian Nations, U R N, The County of Anvil, Winterfell, Regionless, Eastern Roman Empire, The Glorious Nations of Iwaku, Australia, The Peaceful Coffee Shop In Chicago, The Dank Meme Alliance, and 80 others.Union of Nationalists, The Illuminati, Barbaria, The Alterran Republic, Union Hispanica, The Bar on the corner of every region, The Sands, Future Earth, Hollow Point, Avadam Inn, Lardyland, The Embassy, The Great Universe, Auralia, Golden Dragons, The New Mappers Union, New Coalition of Nations, The 1st Entente, Zero Zero Zero Zero, MentosLand, Gypsy Lands, Christmas, Bus Stop, Arconian Empire, Fredonia, Kingdom of Adonai, The Larry Pact, Ancient, HALO UNIVERSE, Wintercrest, Usea, Stardew Valley, Aukumnian Imperium, Memeverse, Diamond City, The Moderate Alliance, United States of America, The Alliance of North American Nations, The Grand New Republic, Urana Firma, Randovia, Union of Allied States, Monarchist and Democratic Alliance, Roleplay Central, Libertas, Confederacy of Allied States, Free Market Federation, Jervis Bay Territory, New World Union, Codex Ylvus, The Planet X, The Confederacy of Aligned Nations, World Conference, Universal Pact, The Place, Union of Liberal Nations, Independent Nations, Institute of Cellulose, The Roleplay Entente, Official European Union, The Great Experiment, Chicken overlords, Imperium of the Wolf, Yuno, The Astral Union, The HANDS, The United Empires of Carson, Union of Lardy Nations, The Cult of Jim Pickens, Oatland, The New Union, The Known World, Oneid, Land of Prosperity, The Alterran Confederacy, 1980s America, The City of New York, The Nuclear Wastes, The Alliance for World Union, and The Nationstates Senate.
Today's World Census Report
The Most Pro-Market in The Fallout Wasteland
This data was compiled by surveying a random sample of businesses with the question, "Do you believe the government is committed to free market policies?"
As a region, The Fallout Wasteland is ranked 12,726th in the world for Most Pro-Market.
|1.||The Rogue Nation of Separatist Rebellion||Anarchy||“Freedom!”|
|2.||The Underground Industry of Lound||Anarchy||“The Monarchy is nothing without the Electorate”|
|3.||The Armed Republic of The Free Economic Zone Of New Vega||Capitalizt||“The House Always Wins!”|
|4.||The Community of The Enclave Southern Command||Corporate Bordello||“God Bless the Enclave!”|
|5.||The Queendom of Greater New Victoria||Right-wing Utopia||“Splendor Sine Occasu”|
|6.||The Republic of Americas Enclave Remnants||Corporate Police State||“God Bless the Enclave! God Bless America!”|
|7.||The Remnants of The United States Navy and Marine Corps||Corporate Police State||“Semper Fortis”|
|8.||The Kingdom of Benjaminites||Corporate Police State||“God, Homeland, Liberty”|
|9.||The Fiefdom of Jacotown||Corporate Police State||“To See a Deathclaw and live?! Absurd!”|
|10.||The Nuked landmass of Old Wastelands||Compulsory Consumerist State||“War... War never changes.”|
- : Embassy established between The Fallout Wasteland and The Nationstates Senate.
- : The Principality of Plains commonwealth enclave arrived from The South Pacific.
- : Embassy established between The Fallout Wasteland and The Alliance for World Union.
- : The Caesar's Legion of New Decandsor agreed to construct embassies with The Nationstates Senate.
- : The Republic of The Princeps senatus of the region The Nationstates Senate proposed constructing embassies.
- : Embassy established between The Nuclear Wastes and The Fallout Wasteland.
- : Carfax ceased to exist.
- : The Caesar's Legion of New Decandsor agreed to construct embassies with The Alliance for World Union.
- : Pcct ceased to exist.
- : The Greater Union of The Australian Communist Empire of the region The Alliance for World Union proposed constructing embassies.
The Fallout Wasteland Regional Message Board
huh. less than what they expected. regardless, a party of 14 armed men gets off the boat and heads inland to scout out the city.
As they ventured into the urban sprawl, they can hear gunshots coming nearby.
The garrison from the flag post building is killing a group of Deathclaws, and they are the source of gunfire.
Project Lupin: Side Notes
Researcher's log, #007
Observation of the tagged molerats has yielded some surprising insight into the ecosystem of the more barren areas of the wasteland. Observation has previously noted that some species seem to be mainly scavengers, such as the giant ants that feast mainly on carcasses and on century-old food stores. It was thought that molerats occupied the same niche, as they have been observed doing the same thing.
However, recent observations suggest that, in fact, molerats and giant rats are primary herbivores. Tagged specimen #22 was observed eating what the wastelanders call "glowing fungi", a mutated sample of a pre-war mushroom genus known as Flammulina velutipes. The mushrooms themselves are a scientific curiosity, but they're quite common around the wasteland, especially in molerats' preferred habitat - underground caves.
Incidentally, the fungus also seems to be a primary food source for a couple of mutated insect species, such as the mutated cave crickets served as a delicacy in Lamplight.
This discovery fundamentally changes our understanding of the food web in the Capital Wasteland and elsewhere. It certainly puts to rest the theory that the ecosystem was a closed system of carnivores with herbivoric humans thrown in to compensate for inefficiency.
A Brisk Jaunt, Part 1
Port Alberni, the heart of the island (and smells like rotten eggs, thanks to all the woodpulp mills). Shrouded by mountains, at the end of a grand fjord. From one of the rolling hills alongside rose three small plumes of vapor. Three people trudged through the chilling wind, along a snow-covered boardwalk overlooking the water. Kowalski, repentant vault-tec scientist and polymath, was doing his best to walk in a straight line without his fogged-up glasses. Polly, intrepid photographer and reporter, was shivering, and jogging madly in an attempt to warm up, to the bewilderment of the puffin in her coat pocket. Ernie, the fluffy-haired linguist, was a local, but this snowstorm was bad enough to warrant him readjusting his scarf.
"Ain't too bad, chief" Said Polly reassuringly, seeing Kowalski grit his teeth at another gust of freezing wind. "Ya just gotta get used to it, right Flanders?"
"Oh, of course." Smiled Ernie. "We get weather like this all the time. But I wouldn't exactly mind a nice toasty fireplace right about now..."
The scientist shook his head. "It's not this weather that's the issue - though an air-conditioned vault doesn't exactly prepare you for the winter. But, uh, did they tell you why they're sending us to Alberni?"
"Sorta a chris-miss reunion, yeah? Not like I wanna relive all our friends dying, but us and the Ozette tribe are kinda pals now, right? We all got kicked off the mainland - no matter how long we're on this island, there's still a bit of a strangers in a strange land sorta feeling. What else is there - did I miss a scoop?"
"I don't understand you, Polly - when the reeves try to keep something secret, you and your paper do their damndest to unearth it. But when they want you to know something, you don't pay attention at the meeting." Griped Kowalski. "Christmas, or festivus or whatever they call it here is part of why we're going, it's why Ernie's going. But they need us for something else - tell me, what's this town near?"
"A whole lot of nothing?"
"But what sort of nothing?"
While Polly guessed, Ernie tried to discreetly point at the looming outline of the massif behind the city. "The mountains?" She asked quizzically, the puffin tilting its head too. "But what's in the - ohhhhhhhh. That unfinished vault."
The balding scientist snapped his fingers. "You got it. We're vault dwellers, and that's sort of a vault in Golden Hinde, even if there's nothing in it. They want to see if we know anything useful, and Alberni's the key to that mountain range. I imagine it's a bit colder up there, plus all those bugs, plus the altitude sickness..."
Polly nodded distractedly, having stopped jogging in order to admire her piece of ocean agate. She held it up to the fjord in the distance, comparing the rock's likeness to the sea. "Oh yeah, I sure am sick of altitudes, the bastards. Can never tell where they are."
Ernie peered at the rock. "Say, that's from that pirate-king, right? Does that mean you own the city, Anymore?"
The photographer thought this over. "Ehhhhh, well, he's just Mayor now, but 'spose the rock's a bit like a key to the city. Sometimes I swear it looks like the waves are moving on this, but I think that's just one of them opical whatchamacallits. Someone called me 'priest of the order of the kitchen sink', which is just weird, but they do let me into restaurants and plays and stuff with no charge. Saw a decent reenactment of 'Gilligan's Island' at the theatre, actually. They eat him at the end."
The trio stopped, seeing a column of smoke in the distance. "Campfire!" Exclaimed Ernie eagerly. "Maybe they'll let us warm up before, uh, you guys go numb." Still, Kowalski led the way quietly, creeping off the road, and up the hill. There was indeed a campfire, which a handful of miners were gathered around. But around the miners, keeping watch, were a group of figures, armed and shrouded in top-hats and longcoats. One of them pointed directly towards them, stamping out the fire, and the rest began to walk towards the trio, rifles in hand.
"Run!" The three suggested in unison, and they began to urgently shuffle back to the road, and towards port alberni again. The tophatted figures pursued at the edge of the woods, easily beginning to catch up to the clumsily jogging trio in their winter gear. Kowalski stopped, turned around and fired a pair of black flares into the sky. They kept running, or at least stumbling along, out of breath, but nobody appeared to be giving chase anymore.
A Brisk Jaunt, Part 2
The top-hatted figures had given up the chase. The trio took a moment to catch their breaths behind a boulder, after Ernie pointed out that these figures, probably mercenaries, didn't want to deal with flares leading the town straight to a murder investigation. A while later, a pair of fat constables shuffled their way down the boardwalk. They both came to a halt as they slipped on a snowdrift, tipping their helmets.
"Constables Crabbage - with a g, as in gnome - and Higginbottom - with an h, as in smock - at your service. What’s all this, then? Are you the ones who need arresting?"
The linguist turned to them with a look of concern. "...no. They're over that way."
The two constables dusted themselves off, and set off eagerly towards the general direction of Ernie's pointing, the trio following. "Of course, ma'ams. Well, it must be serious government business if you're firing black flares, but I suppose we'll cross that train when it hatches.”
They found the mining encampment again, a few empty shacks hidden from the road on the other side of the hill, and a dead fireplace. The mercenaries were nowhere in sight. Ernie was a bit nervous.
"Don't you think we should keep quiet and see if there's anything to worry about, sirs?" He whispered, as they hid on the edge of the clearing.
Constable Crabbage strode into the camp, raising a finger proudly. "I answer boldly in the affirmative, with an emphatic no!" He exclaimed, while the others waited for a bullet to cut him down. Nothing happened, however, and Constable Higginbottom soon joined him in inspecting the mining camp. "Indeed, Crabs, indeed, the best way to avoid danger is to meet it plump!"
The trio cautiously left their hiding places and entered the clearing. "Ya sure y'all shouldn't just keep an eye out here, and tell your bosses back in town if anything happens?"
"Nonsense!" Exclaimed the pudgy Crabbage. "We can't exactly be here and at the station at once, can we?"
"To be precise" Agreed Higginbottom, "It is impossible for a man to be in two places at once, unless he were a bird."
After some poking about, they found the mine entrance, hidden behind a pile of pallets. Crabbage hopped in with a hup, nearly landing on top of a top-hatted, moustache-twirling fellow below. The officer pointed his ratchet at the man, rattling it excitedly. "I caught a criminal! I caught a -"
"Excuse me" Sneered the top-hatted man, as a group of his miners gathered around him. "On what grounds, exactly, are you accusing me of being a criminal?"
"Oh. Damn." Said Higginbottom. "We didn't think of that. You there, er... Pulaski…
"yes... er, you said you were chased by men with guns?"
"To be precise, you were gunned by a man named chase?"
"Well, er, yes, but they seem to have left..." Stammered the scientist, rubbing his head as the moustache-twirling mine boss cackled.
Higginbottom turned to Crabbage. “Do you suppose we’ll have to leave, then?” Crabbage hit his helmet, thinking. “I smell a rat here. I see him forming in the air and darkening the sky, and I would very much like to nip him in the bud. But if we cannot prove the rat’s existence, our hands are sealed, and there is nothing that can be done.”
The scientist turned towards them in protest. “Hold up, you’re just going to leave like that? What do you suppose those mercenaries were guarding? Mining right on the edge of this fjord is incredibly dangerous, you know one false move and you could cause a landslide-“
The constables exchanged glanes. “Alright. Can’t count your chickens if you don’t stick your head into the lion’s den, after all. I hope you don’t mind if we take a look around your mine, sirs, make sure everything is, er, miney.” Crabbage produced a lantern and hopped into the mine, ignoring the objections the mine boss began to stammer. The other four followed, the miners watching them curiously. The mine boss popped in front of them several times, trying to block the way down the shaft, offering caps, copper rings, even a chunk of gold. All this was ignored, possibly because the gold was actually pyrite, but soon they came to the end of the cave. There were several disconnected rooms, all with fuses leading towards them. Each held a pile of explosives.
“Dynamite mining!” Exclaimed Higginbottom, pointing his ratchet accusingly. “Explosives can be quite dangerous, young man. I suspect you don’t have an environmental impact study, like you’d need to detonate explosives within five kilometres of town limits. Now, do you have a permit?” The miners, their forewoman included, stared at the boss, who spread his hands defensively. “Paperwork’s back up top, sirs” he said, then rapped urgently on a door as soon as their backs were turned. Back at the mining camp, the constables paced around suspiciously. “Where’s that permit, then?” Asked Crabbage.
“I’ve got your permit right here!” Shouted the mine boss, stepping back and twirling his moustache some more. The mercenaries leapt out of their hiding places within the tunnel and advanced on the five. Crabbage stood his ground, puffed himself up, and reached for his gun. Instead, the top-hatted mercenaries grabbed him and pushed him down the hill, leaving the portly officer to roll down into the water. “BLAGGARDS!” He sputtered, trying to doggy-paddle back to shore. Higginbottom backed away, rattling his ratchet and letting out a hue and cry. Soon, though, he too was lifted and rolled down the snow, into the fjord. The mercenaries advanced on Kowalski next, grinning evilly. He looked desperately to the mine forewoman and her workers, who, despite the cackling of their boss, seemed quite concerned and confused.
“Don’t you see?” He pleaded, backing away. “If you blow up the hill, you’re almost certain to cause a landslide - this inlet’s a perfect funnel - all those rocks sliding into the water, they’ll kick up a giant wave, like the one that wiped out the Ozettes! You fools, you’ll destroy Alberni!”
“It is you who is the fool!” Snapped the boss. “Those scientists, always exaggerating - it’ll only destroy a little bit of the town, and besides, no one will know. These boys aren’t in the habit of leaving witnesses. Now Blair…” he said, turning to the forewoman. “Be a dear and light that dynamite, would you? I promise you all, there’s enough copper here to make us all rich!”
She looked uncertain. “I dunno, boss, you didn’t say anything about no big waves. I got no problem with itty bitty crime, but I don’t wanna kill anybody.”
With a nod from the mine boss, a mercenary unsheathed a dagger from his coat and pointed it at the forewoman. “Blair, are you saying you’d like to terminate your employment?”
She sighed and lit the fuze. The mine boss smiled, and turned his attention away from the miners, who slowly and silently filed out of the cave, and behind the mercenaries. A nod from the forewoman and a few swings of pickaxes, and most had gone down. The last merc advanced on Ernie, who nervously held up a comb defensively. A flare to the face took care of that one.
“There’s no time!” Exclaimed the forewoman, as the victorious miners milled about in confusion as to what to do now. “Get those fires out!” They ran back into the mineshaft, urgently stomping out the fuzes as they each went to a different room filled with dynamite. But it was too late. A boom and a rumble from the last room, and rocks began to buckle and fall. Fortunately, only a little bit of the explosives had been set off, and they watched with relief as the splash caused by a few rocks tumbling petered out. At that point, the absolutely drenched, shivering constables picked their way back to the mining camp.
“Right!” Said Crabbage, picking up the injured mine boss by the scruff of his neck. “Stand aside, everyone, and let us professionals take care of things!”
“To be precise” Agreed Higginbottom, “Stand aside, us, and let the professionals take care of things.”
Shortly after the submarine was signed over to the Reich engineers got her seaworthy and brought her back to the Bay City Shipyard. Her internal condition was decent but but the hull needed a lot of work. Estimates say nearly a year (24 days) to repair.
After the Tyran ships were worked on it was determined they would need to be towed back to port. The one ship has so many holes in it it's a wonder it was still floating. The other had a missing rudder. RKM Berlin and RKM Essen were recalled to for towing duty. They returned to port engineers estimated it would take nearly a year (24 days) and just under eight months (18 days).
New Jersey, New Brunswick, "Edgeridge" Scraptown
A group of four masked men came rushing into the middle of Edgeridge, holding M1918 Browning Automatic Rifles. They grabbed a few hostages once they made their appearance, and before three groups of eight CPV Constables arrived, armed with MAC-11s and Colt Commanders. The masked men were planning on committing a robbery on the merchants in the University's Square, but the Constables were instantly advised, as the Square was constantly monitored by CPV Constables and passing-by Riflemen. Then came the hostage situation. The group of four robbers aimed their rifles at them, keeping the hostages in front of them which faced the Constables.
[CPV LCpl. Constable Alex Thompson] "Let go of the hostages, and we'll sort this out properly! There's no need for violence!"
[Masked Robber] "F#%^ no! We're not fallin' for that! We just need Bottlecaps! Damn you!"
The robbers began firing into the crowd of Constables, with this the Constables attempted to take cover. Six Constables were shot but just injured and with one death. The robbers took the hostages and attempted to flee after a failed robbery attempt, they made their way to the front gate with the hostages. Constables got on the radio-waves, CPV Radio Operators informed the nearest Edgeridge Rifle Group Leader of this. By the time the robbers got to the front gates, the Riflemen had set up a defensive line with their rifles aimed straight at them. A Border Control Officer yelled out to the robbers, having his firearm drawn and aimed as well as the Riflemen. Two Designated Marksman was set up by the front University windows.
[CPV LCpl. Border Control Officer] "Last chance to let the hostages go and surrender! You're surrounded, there is no place to run to!"
Constables quickly came up behind the robbers, having their firearms drawn at them. The robbers one-by-one began executing the hostages by shooting them. The CPV Designated Marksmen took accurate shots at the robbers, shooting them in the lower backs, aiming to paralyze them or destabilize them at the least, which they accomplished. The robbers laid there bleeding and screaming in agony, the Edgeridge Radio Operator was informed of this and notified the Field Medics of the situations and made their way to the front gate where the situation was unraveling. The Field Medics tended to the injured CPV Constables and the robbers as well. The armed robbers were planned to be jailed soon after recovery, their sentence not being a short one. The four were also planned to be questioned for their connection to the Raiders with homemade bombs if any.
The grass in fairer on the other side
It is interesting to see that, in situations of finite resources, humanity often used said resources to fight each other, until there is nothing left, and everyone loses.
The wasteland is not the most logical or practical place, and the incarnations of this flaw of humanity in bandits and raiders is iconic.
Meanwhile, some, like the U.S.S.R, tried the harder to enforce, but much more beneficial for everyone. Share. The. Resources.
These four sayings that make up the core of the Union economy.
“Improve the Commons.”
“Do not steal from the Commons.”
“All control the Commons.”
“The Commons rewards you appropriately to your contributions and needs.”
By enriching the Commons, individuals ended up enriching themselves. Compare and Contrast with the survival of the fittest of the rest of the island, and you can perhaps predict which system people prefer.
For communities living right on the border with the Union, these policies were spread through trade and immigration, and these fringe groups had seen the relative success in rebuilding order of this socialist system in their neighbor.
To them, bandits and thieves deeper East posed a major threat. But, to see them as pure evil is wrong. Although savage, they are simply desperate. The inland was the main prison area way back then, as inmates have a much harder escape time than the coast, for boats are hard to come by. It was the most undeveloped and impoverished place in Cuba after the revolution.
The resources of Western Cuba are nowhere enough for the plans of the Central Committee. But here, they run into an issue. They had to expand peacefully if possible. Being a people’s state, it would be extremely hypocritical to incorporate new members at the barrel of a gun. Not to mention, it would fuel resentment overtime, and possibly lead to a coup.
So they had as much ideological reason as practical to expand by popular referendum and generally peacefully.
One trade envoy, carrying surplus agricultural produce in exchange for scrap metal that the border towns founded, also brought with them a friendly message, implying that unification would yield far more for these people than remaining independent. They pointed to the successes of the Union. They pointed to the contrast of Eastern raiding parties. They pointed out the critical flaw of humans was created by constant shortage brought by inequality and profits. Wouldn’t it be better that they are divided on need and contribution, not rank?
(Part 1 of 2)
New Jersey, New Brunswick, "Edgeridge" Scraptown.
The CPV Chief Intelligence Office, Senior Lieutenant De Castries, had planned out organized scouting of the local Monument Square Park. The Civilian Protection Vanguard is looking to expand its power in New Brunswick. A scouting team of four led by a veteran Scout Sergeant Travis Millard. After a week of preparation and reviewing the plan, the scouting team was dispatched and headed towards the Monument Square Park for renaissance on who or what occupies the location.
New Jersey, New Brunswick, Monument Square Park.
The team approached the Monument Square Park, staying at a distance where they would observe through their binoculars. The Scouts saw through their binoculars that the Park was maintained and populated by Civilians. The Park had vendors set up, roaming civilians, Brahmin, and Mercenaries that acted as guards for the Park. The Veteran Scout got in-touch with the Edgeridge Radio Operator, who would relay the Sergeant's detailed report of the area to Senior Lieutenant De Castries. Reports of civilians occupying the area, no hostile beings in the perimeter. This information would be reviewed by the Chief Intelligence Officer, and soon will develop a plan to set-up presence within the Park and assist them with resources. The scouting team would retreat back to Edgeridge after sharing the report with the Radio Operator. A possible trade route was planned out by the Scouts, but was only passed down as a suggestion to the Chief Quartermaster.
Welcome to the Union
The envoy head presents the Chief with the proposal for unification. The man has been eyeing the Union for quite some time now, and with it finally starting reindustrialization, he knew what direction the wind is blowing. Even if he doesn’t accept, eventually, they will just annex his land anyways.
His wife advised him that yes, he should accept. Their fourth son had emigrated to Union territory, and he had been pushing his father via letters back home to join him.
“Peace, Justice, Security and Prosperity awaits you on our side.” The merchant said, before excusing himself to negotiate the exchange of goods between his convoy and the town, giving the chief some time to think.
A few days later, as the convoy began to load their new cargo of metal, the chief called the same man into his dwelling.
“You have my agreement. But we will only join as a member republic, not incorporated into the current one.”
Inside the document is his signature, and the note. The merchant excused himself and led the group back.
The Central Committee approved the chief’s request with an 84:16 Majority. And thus, the Central Cuban Settlement Republic was proclaimed, with Santa Clara as its capital.
The chief was elected to Republic Commissar, and a Republic Committee, a level below the Central Committee, is created from members of society.
Two Revolutionary Companies move in to defend the new member, and announce that bandits will no longer terrorize the people here from this day forward. Keeping true to their promise, they setted up heavily armed border patrols, screened border crossers, and fought off one raider, and one mutant group within the first month of intergration.
(Part 2 of 2)