by Max Barry

Latest Forum Topics

Advertisement

Search

Search

[+] Advanced...

Author:

Region:

Sort:

«12. . .64,48064,48164,48264,48364,48464,48564,486. . .128,823128,824»

Kartujia wrote:How old are you so?

Prolly younger than you

So everything new here?

New francois

Mon Island wrote:link?

It's on the offsite forum, I think you have to be logged in to see it though?

Or not, I don't remember...

Post self-deleted by Kartujia.

I'm 28.

Kartujia wrote:I'm 14

He’s 13

Cokoland wrote:K

As seen here

Anno-yance

Kartujia wrote:I'm 14
Yes

13

Embauba wrote:As seen here

So nothing new huh

Embauba and New francois

Ye olde kek kingdom

You asked for em’, so we got em’!
Wizards 4 sale
Buy yours today!

Rent-A-Wizard (WIP)

by Ye olde kek kingdom

Being king certainly isn't a cheap endeavor. To finance the day to day running of his kingdom (and to sate his immense appetite for drink), King Gregolas "The Parched" has created a program never before seen: the Rent-A-Wizard system! Nations can hire out the services of a wizard of their choosing for a handsome monthly sum, and in exchange, will have access to all sorts of useful and powerful magic. Here is a selection of what the Kek Kingdom wizards have to offer:

A pyromancer is a wizard who has attuned their magical energies toward creating and using fire. They are highly feared for their fire-based abilities, able to burn nearly anything in their path. Pyromancers use mana, or their inherent magical energy, at an alarmingly fast rate, so they must be kept well supplied with mana potions to ensure their mana pools stay full. Pyromancers also have the ability to create artificial lighting if needed.

The stark opposite of a pyromancer, a hydromancer attunes their magical energies toward channeling and using water. While not as mana intensive as a pyromancer, the hydromancer requires an existing body of water to channel their craft. The larger and faster flowing the water is, the more powerful the hydromancer's magic will be. It is said that the most powerful hydromancers can produce terrible storms at will.

Hydromancers carry Linkwater grenades, glass containers full of water. They can use their magic to boil the water to extreme temperatures, allowing them to throw the "grenades" and scald their foes.

An enchanter is a wizard who uses their magical energies to apply magical effects to different items. An enchanter can add elemental effects to weapons, apply magical or physical wards to armor, or apply a number of different effects to whatever the client wishes to be enchanted. Enchanters cannot alter the base properties of the item that is being enchanted, they can only add effects. Enchantments will weaken as time goes on, especially if the enchanted item is frequently used or is damaged. The more enchanters that work on a single item, the more powerful and longer-lasting the enchantment will be.

Enchanters can enchant nearly all inorganic material and most organic material, although some exceptions do apply to this rule.

A summoner is a wizard who uses their magical energy to bind ghosts and spirits to their will. They can use mana to summon creatures from another plane of existence to work or fight for them. Depending on the creature summoned, it might be difficult to control or highly consuming in mana, limiting the time the creature can be summoned for. Some spirits may require a sacrifice in order to be summoned, usually some sort of material item. Unlike necromancers, summoners can not raise the dead nor transfer life force to a deceased creature, just as necromancers cannot summon ethereal entities.

A necromancer is a wizard that studies the art of raising the undead. Using their mana, they can transfer life energy from a living being to a deceased one. The nature of their work requires them to use living sacrifices, giving their craft a bad reputation. They can also create special items from bone and flesh. As their craft is so widely misunderstood, there is a separate section that goes into greater detail over how necromancy actually works.

An illusionist is a wizard who uses their magical energy to create spectral images where they did not exist before. The more illusionists that work on an image, the more realistic and longer-lasting the image will be. A good illusionist can create an image so lifelike that is indistinguishable from the real thing. Of course, the illusion cannot actually do anything in the real world and will begin to fade after a while. Any items that strike the illusion will pass right through it, and they cannot be touched or felt.

As the name suggests, a potioneer is one who makes potions. Technically speaking, anyone can make potions. But, some of the best potions require rare and magical ingredients to create, so the most skilled potioneers are lumped in with the rest of the wizards. While numerous examples of potions exist, the most commonly known are:
-Healing potions, able to restore blood loss and close wounds
-Mana potions, able to generate mana for mages
-Stamina potions, able to reduce fatigue and provide energy to the drinker (sort of like an energy drink)
Potions can have a wide variety of effects, thus, it is important to know what the potions ingredients are. Otherwise, there is a good chance of unintended side effects...

An alchemist is a wizard who tries to purify, mature and perfect certain materials. They use their craft to transmute more common metals or materials into more valuable ones, such as turning lead into gold. They are also tasked with creating legendary items such as the "elixir of life", a substance capable of granting immortality, the "philosophers stone", an object that generates infinite wealth, or "alkahest", a substance that can dissolve anything. While such endeavors are often fruitless, that still has not stopped them from trying. Alchemy is unreliable at best, and should not be utilized as a stable source of income.

A druid is a wizard who attunes their magic to nature. Druids can use their magic to artificially induce growth in plants or purify them of any toxins they might have. They also have a limited amount of control over creatures and can communicate with them to some degree. Some especially powerful druids can transform themselves into different animals at will. It is said that their magic is far less effective on domesticated plants and animals than on wild ones.

The telekinetic has mastered the powers of the mind, using telekinesis to move objects far larger and heavier then they are, without using any physical strength or stamina. However, they must instead have a massive amount of mental fortitude and focus when using their magic. The larger and heavier the object, the more difficult it is to use telekinesis, and the faster mana is drained. Such mental pressure means that telekinetics are among the rarest of all Kek Kingdom wizards.

Telekinetics can also fire arcane bolts of energy, causing physical damage and pushback to their enemies.

Read factbook

Railroad crossing

Embauba wrote:He’s 13As seen here

I'm in 6th grade (7th grade because its summer)

Embauba and New francois

I'm sixth grade to, but fifth in school since i finished grade five in my home school

Embauba and New francois

New francois wrote:Wasn’t it 1945-1960s

Baby boomers are the demographic cohort following the Silent Generation and preceding Generation X. The generation is generally defined as people born from 1946 and 1964, during the post–World War II baby boom.

I was born in 1961 so classify as a Boomer. But I identify more with Generation X.

This is from good old Wiki :-

As children in the 1970s and 1980s, a time of shifting societal values, Gen Xers were sometimes called the "latchkey generation", due to reduced adult supervision compared to previous generations. This was a result of increasing divorce rates and increased maternal participation in the workforce, prior to widespread availability of childcare options outside the home. As adolescents and young adults in the 1980s and 1990s, Xers were dubbed the "MTV Generation" (a reference to the music video channel), sometimes being characterized as slackers, cynical, and disaffected. Some of the cultural influences on Gen X youth were the musical genres of grunge and hip hop music, and independent films. In midlife, research describes them as active, happy, and achieving a work–life balance.

Embauba, New francois, and Aremenia

Cokoland wrote:So nothing new huh

What do ya mean?

New francois and Anno-yance

Ye olde kek kingdom wrote:You asked for em’, so we got em’!
Wizards 4 sale
Buy yours today!

Rent-A-Wizard (WIP)

by Ye olde kek kingdom

Being king certainly isn't a cheap endeavor. To finance the day to day running of his kingdom (and to sate his immense appetite for drink), King Gregolas "The Parched" has created a program never before seen: the Rent-A-Wizard system! Nations can hire out the services of a wizard of their choosing for a handsome monthly sum, and in exchange, will have access to all sorts of useful and powerful magic. Here is a selection of what the Kek Kingdom wizards have to offer:

A pyromancer is a wizard who has attuned their magical energies toward creating and using fire. They are highly feared for their fire-based abilities, able to burn nearly anything in their path. Pyromancers use mana, or their inherent magical energy, at an alarmingly fast rate, so they must be kept well supplied with mana potions to ensure their mana pools stay full. Pyromancers also have the ability to create artificial lighting if needed.

The stark opposite of a pyromancer, a hydromancer attunes their magical energies toward channeling and using water. While not as mana intensive as a pyromancer, the hydromancer requires an existing body of water to channel their craft. The larger and faster flowing the water is, the more powerful the hydromancer's magic will be. It is said that the most powerful hydromancers can produce terrible storms at will.

Hydromancers carry Linkwater grenades, glass containers full of water. They can use their magic to boil the water to extreme temperatures, allowing them to throw the "grenades" and scald their foes.

An enchanter is a wizard who uses their magical energies to apply magical effects to different items. An enchanter can add elemental effects to weapons, apply magical or physical wards to armor, or apply a number of different effects to whatever the client wishes to be enchanted. Enchanters cannot alter the base properties of the item that is being enchanted, they can only add effects. Enchantments will weaken as time goes on, especially if the enchanted item is frequently used or is damaged. The more enchanters that work on a single item, the more powerful and longer-lasting the enchantment will be.

Enchanters can enchant nearly all inorganic material and most organic material, although some exceptions do apply to this rule.

A summoner is a wizard who uses their magical energy to bind ghosts and spirits to their will. They can use mana to summon creatures from another plane of existence to work or fight for them. Depending on the creature summoned, it might be difficult to control or highly consuming in mana, limiting the time the creature can be summoned for. Some spirits may require a sacrifice in order to be summoned, usually some sort of material item. Unlike necromancers, summoners can not raise the dead nor transfer life force to a deceased creature, just as necromancers cannot summon ethereal entities.

A necromancer is a wizard that studies the art of raising the undead. Using their mana, they can transfer life energy from a living being to a deceased one. The nature of their work requires them to use living sacrifices, giving their craft a bad reputation. They can also create special items from bone and flesh. As their craft is so widely misunderstood, there is a separate section that goes into greater detail over how necromancy actually works.

An illusionist is a wizard who uses their magical energy to create spectral images where they did not exist before. The more illusionists that work on an image, the more realistic and longer-lasting the image will be. A good illusionist can create an image so lifelike that is indistinguishable from the real thing. Of course, the illusion cannot actually do anything in the real world and will begin to fade after a while. Any items that strike the illusion will pass right through it, and they cannot be touched or felt.

As the name suggests, a potioneer is one who makes potions. Technically speaking, anyone can make potions. But, some of the best potions require rare and magical ingredients to create, so the most skilled potioneers are lumped in with the rest of the wizards. While numerous examples of potions exist, the most commonly known are:
-Healing potions, able to restore blood loss and close wounds
-Mana potions, able to generate mana for mages
-Stamina potions, able to reduce fatigue and provide energy to the drinker (sort of like an energy drink)
Potions can have a wide variety of effects, thus, it is important to know what the potions ingredients are. Otherwise, there is a good chance of unintended side effects...

An alchemist is a wizard who tries to purify, mature and perfect certain materials. They use their craft to transmute more common metals or materials into more valuable ones, such as turning lead into gold. They are also tasked with creating legendary items such as the "elixir of life", a substance capable of granting immortality, the "philosophers stone", an object that generates infinite wealth, or "alkahest", a substance that can dissolve anything. While such endeavors are often fruitless, that still has not stopped them from trying. Alchemy is unreliable at best, and should not be utilized as a stable source of income.

A druid is a wizard who attunes their magic to nature. Druids can use their magic to artificially induce growth in plants or purify them of any toxins they might have. They also have a limited amount of control over creatures and can communicate with them to some degree. Some especially powerful druids can transform themselves into different animals at will. It is said that their magic is far less effective on domesticated plants and animals than on wild ones.

The telekinetic has mastered the powers of the mind, using telekinesis to move objects far larger and heavier then they are, without using any physical strength or stamina. However, they must instead have a massive amount of mental fortitude and focus when using their magic. The larger and heavier the object, the more difficult it is to use telekinesis, and the faster mana is drained. Such mental pressure means that telekinetics are among the rarest of all Kek Kingdom wizards.

Telekinetics can also fire arcane bolts of energy, causing physical damage and pushback to their enemies.

Read factbook

alchemists

Embauba, New francois, Cokoland, and Nuevo navarre

Embauba wrote:What do ya mean?

Nothing just saying

Embauba and New francois

Railroad crossing

Ethnon wrote:Baby boomers are the demographic cohort following the Silent Generation and preceding Generation X. The generation is generally defined as people born from 1946 and 1964, during the post–World War II baby boom.

I was born in 1961 so classify as a Boomer. But I identify more with Generation X.

This is from good old Wiki :-

As children in the 1970s and 1980s, a time of shifting societal values, Gen Xers were sometimes called the "latchkey generation", due to reduced adult supervision compared to previous generations. This was a result of increasing divorce rates and increased maternal participation in the workforce, prior to widespread availability of childcare options outside the home. As adolescents and young adults in the 1980s and 1990s, Xers were dubbed the "MTV Generation" (a reference to the music video channel), sometimes being characterized as slackers, cynical, and disaffected. Some of the cultural influences on Gen X youth were the musical genres of grunge and hip hop music, and independent films. In midlife, research describes them as active, happy, and achieving a work–life balance.

Nationstates is for everyone.

Ethnon, Embauba, and New francois

Cokoland wrote:Nothing just saying

Well, nothing new really.

Cokoland and Anno-yance

Gtg to the toilet brb

New francois

Railroad crossing wrote:Nationstates is for everyone.

Yes, it will always be for everyone.

Embauba and New francois

Ye olde kek kingdom

Pigeonstan wrote:alchemists

You want an alchemist?
What for?

Post self-deleted by New francois.

Ye olde kek kingdom wrote:You want an alchemist?
What for?

dunno i just want one

A Joint Venture from the Ministry Of Culture and the Ministry of Radio has been announced. Here's your chance to demonstrate your Role Play to the Region. Apply now!


Northern Broadcast Serivce : An Interview with You

A Joint Venture of the Ministry of Culture and Radio

Dear Sir or Ma'am,

The Northern Broadcast Service, though a generous grant from the Ministry of Culture, extends a formal invention for you to appear on the internationally syndicated radio broadcast "The North Wind." As you are aware, The North Wind highlights events of international importance, significant national events, and a variety of human interest stories.

As a leader on the international stage, we would like to interview you to get your thoughts on the developments within your country and the world.

We hope to hear from your press secretary as soon as it is convenient for you.

Signed,

The Northern Broadcast Service
Editor-and-Chief

OOC:

The Ministry of Culture and the Ministry of Radio is pleased to announce a new program for all our RPers. We are offering you the opportunity to be interviewed as part of our official regional podcase, the Northern Broadcast Service. In this interview, you can present yourself as a key figure from your nation and discuss the events, culture, and history of your proud people. We offer two interview formats, text, or voice. Each interview will be conducted by a member of the Ministry of Radio or Culture. Text-based interviews may be used in the regional Publication, "The Role Play Reel."

In order to take part in this interview, please fill out Linkthis application. Applications are restricted to those players on ERAS or STRANGEREAL RP Maps.



Sponsored by the Delegate and Government of The North Pacific.

Read dispatch

Dreadton wrote:A Joint Venture from the Ministry Of Culture and the Ministry of Radio has been announced. Here's your chance to demonstrate your Role Play to the Region. Apply now!


Northern Broadcast Serivce : An Interview with You

A Joint Venture of the Ministry of Culture and Radio

Dear Sir or Ma'am,

The Northern Broadcast Service, though a generous grant from the Ministry of Culture, extends a formal invention for you to appear on the internationally syndicated radio broadcast "The North Wind." As you are aware, The North Wind highlights events of international importance, significant national events, and a variety of human interest stories.

As a leader on the international stage, we would like to interview you to get your thoughts on the developments within your country and the world.

We hope to hear from your press secretary as soon as it is convenient for you.

Signed,

The Northern Broadcast Service
Editor-and-Chief

OOC:

The Ministry of Culture and the Ministry of Radio is pleased to announce a new program for all our RPers. We are offering you the opportunity to be interviewed as part of our official regional podcase, the Northern Broadcast Service. In this interview, you can present yourself as a key figure from your nation and discuss the events, culture, and history of your proud people. We offer two interview formats, text, or voice. Each interview will be conducted by a member of the Ministry of Radio or Culture. Text-based interviews may be used in the regional Publication, "The Role Play Reel."

In order to take part in this interview, please fill out Linkthis application. Applications are restricted to those players on ERAS or STRANGEREAL RP Maps.



Sponsored by the Delegate and Government of The North Pacific.

Read dispatch

i wanna joina!!!!!!

«12. . .64,48064,48164,48264,48364,48464,48564,486. . .128,823128,824»

Advertisement