by Max Barry

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Most Armed: 9,831stMost Cheerful Citizens: 12,134thMost Cultured: 14,376th
The Grand Duchy of
Inoffensive Centrist Democracy
Two People’s, One Crown
Influence
Diplomat
Region
Civil Rights
Some
Economy
Frightening
Political Freedom
Good

Overview Policies People Government Economy Rank Trend Cards

Dvalheim

Population1.363 billion

CapitalVinby
LeaderJoltana IV
FaithDualism

CurrencyUnited Krone
AnimalFox

The Grand Duchy of Dvalheim is a massive, safe nation, ruled by Joltana IV with an even hand, and remarkable for its museums and concert halls, frequent executions, and ubiquitous missile silos. The hard-nosed, devout population of 1.363 billion Dvalheimians have some civil rights, but not too many, enjoy the freedom to spend their money however they like, to a point, and take part in free and open elections, although not too often.

The medium-sized, corrupt government juggles the competing demands of Defense, Law & Order, and Education. It meets to discuss matters of state in the capital city of Vinby. The average income tax rate is 49.1%, but much higher for the wealthy.

The frighteningly efficient Dvalheimian economy, worth 176 trillion United Kroner a year, is fairly diversified and led by the Information Technology industry, with major contributions from Arms Manufacturing, Tourism, and Book Publishing. Average income is an impressive 129,753 United Kroner, and evenly distributed, with the richest citizens earning only 2.6 times as much as the poorest.

The mob vote is a crucial electoral demographic, immigrants who don't like the taste of Dvalheimian Turnip Chips are immediately deported, museums offer moralization or your money back, and police are trained in using their steel-capped boots as a tool of law enforcement. Crime, especially youth-related, is totally unknown, thanks to a capable police force and progressive social policies in education and welfare. Dvalheim's national animal is the Fox, which frolics freely in the nation's many lush forests, and its national religion is Dualism.

Dvalheim is ranked 18,078th in the world and 3rd in Krautia for Most Scientifically Advanced, scoring 325.52 on the Kurzweil Singularity Index.

Top
5%
Most Armed: 9,831stMost Cheerful Citizens: 12,134thMost Cultured: 14,376thHighest Food Quality: 14,417thTop
10%
Most Inclusive: 16,711thLargest Publishing Industry: 17,414thMost Scientifically Advanced: 18,078thMost Developed: 18,698thLargest Information Technology Sector: 22,367thLongest Average Lifespans: 22,550thHighest Disposable Incomes: 23,835thMost Popular Tourist Destinations: 24,296thSmartest Citizens: 26,986thHighest Poor Incomes: 28,291stMost Politically Apathetic Citizens: 29,663rd

National Happenings

Most Recent Government Activity:

  • : Dvalheim was ranked in the Top 10% of the world for Most Politically Apathetic Citizens.
  • : Following new legislation in Dvalheim, police are trained in using their steel-capped boots as a tool of law enforcement.
  • : Following new legislation in Dvalheim, museums offer moralization or your money back.
  • : Dvalheim's influence in Krautia rose from "Envoy" to "Diplomat".
  • : Dvalheim's influence in Krautia rose from "Duckspeaker" to "Envoy".
  • : Following new legislation in Dvalheim, immigrants who don't like the taste of Dvalheimian Turnip Chips are immediately deported.
  • : Following new legislation in Dvalheim, the mob vote is a crucial electoral demographic.
  • : Following new legislation in Dvalheim, preschoolers practice disarming active shooters before naptime.
  • : Following new legislation in Dvalheim, emergency vehicles have built-in nudge bars to give uncooperative drivers a "gentle" push.
  • : Following new legislation in Dvalheim, carefully-staged grief is displayed by Joltana IV after national disasters.

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