by Max Barry

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Governor: The People's Republic of Domasian

WA Delegate (non-executive): The Island of Gods of Bali Kingdom (elected )

Founder: Evagia

Last WA Update:

Maps Board Activity History Admin Rank

Most Devout: 233rd Most Inclusive: 630th Most Compassionate Citizens: 683rd+35
Best Weather: 699th Highest Foreign Aid Spending: 703rd Nicest Citizens: 729th Highest Poor Incomes: 741st Most Cultured: 784th Largest Welfare Programs: 835th Lowest Crime Rates: 876th Most Beautiful Environments: 896th Most World Assembly Endorsements: 912th Most Advanced Public Education: 963rd Most Eco-Friendly Governments: 1,009th Healthiest Citizens: 1,036th Largest Black Market: 1,115th Largest Governments: 1,117th Most Nations: 1,136th Most Extensive Public Healthcare: 1,198th Smartest Citizens: 1,227th Highest Food Quality: 1,249th Largest Information Technology Sector: 1,348th Most Scientifically Advanced: 1,398th Largest Publishing Industry: 1,468th Nudest: 1,482nd Most Advanced Public Transport: 1,528th Most Subsidized Industry: 1,544th Highest Average Incomes: 1,579th Most Popular Tourist Destinations: 1,584th Largest Arms Manufacturing Sector: 1,829th Longest Average Lifespans: 1,858th Most Developed: 1,968th Most Pacifist: 1,970th Most Advanced Defense Forces: 2,091st Largest Manufacturing Sector: 2,098th Most Patriotic: 2,519th Most Corrupt Governments: 2,664th Most Advanced Law Enforcement: 2,699th
World Factbook Entry

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"Mari kita bersatu demi rakyat! / Let's unite for the people!"🌠

The Union of Socialist and Capitalist Nations or Persatuan Negara Sosialis Kapitalis is a region that aims to unite socialist and capitalist countries, and create coexistence and cooperation between the two.
🌐 Are you a WA Member? Please endorse our legitimate WA delegate: Bali Kingdom
🏢Want to establish an embassy with us? Click here.
📰 Roleplay News: Domasia Conducts Nuclear Test on Foniseran Land



Embassies: Otsuchi, The United Mapgame Nations, United Empire of Islam, Lindelia, and Gwelchbodia.

Tags: Capitalist, Casual, Conservative, Egalitarian, Featured, Map, Medium, Monarchist, Regional Government, Role Player, and Socialist.

Persatuan Negara Sosialis Kapitalis contains 17 nations, the 1,136th most in the world.

Today's World Census Report

The Most Primitive in Persatuan Negara Sosialis Kapitalis

Nations were ranked by World Census officials based on the number of natural phenomena attributed to the unknowable will of animal-based spirit gods.

As a region, Persatuan Negara Sosialis Kapitalis is ranked 27,134th in the world for Most Primitive.

NationWA CategoryMotto
1.The Hyperaurealis Union of Trollfacez2Liberal Democratic Socialists“Life. Is. Troll”
2.The Western Emirate of Name 0 RPInoffensive Centrist Democracy“Unite the SEA! Unite the OCEAN! Unite the LAKE!”
3.The Republic of HethLiberal Democratic Socialists“Espere mieux”
4.The Kingdom of Union Republic of MinidonesiaIron Fist Consumerists“God is above all”
5.The Original CHUM STICK of Chum BucketsLeft-wing Utopia“Nikmati Kombinasi SuperSpecial Ayam dan 4 Bumbu RAHASIA”
6.The Coordinated Republic of TounaIron Fist Consumerists“True Fascist Society”
7.The Free State of QuaritchNew York Times Democracy“Alta et Stricta”
8.The Commonwealth of Alnish-KocarevanAuthoritarian Democracy“Progredior in Unum”
9.The Original KRABBY PATTY of Best Krusty Krabs Number 1Liberal Democratic Socialists“Nikmati Kombinasi SuperSpecial Sapi dan 5 Bumbu RAHASIA”
10.The Island of Gods of Bali KingdomLiberal Democratic Socialists“Bali Dwipa Jaya”
12»

Regional Happenings

More...

Persatuan Negara Sosialis Kapitalis Regional Message Board

Domasian wrote:Hello!

It seems like I haven't logged in here in over a week. Sorry for the inactivity. Is there anything I missed during my absence?

========================

I've banned them out and EVERYONE who endorse them. It seemed my inactivity had invited them here (I don't know if this is true or not, but if it is, I'm really sorry).

Just a tip but just remove the stuff like border control, appearance, successor, embassies for safety for WA Delegate.

Name 0 RP wrote:Just a tip but just remove the stuff like border control, appearance, successor, embassies for safety for WA Delegate.

Those authorities are held by the Secretary General (Bali Kingdom). The WA Delegate (also Bali Kingdom) itself only held World Assembly and Polls.

Even if the WA Delegate position is taken away from Bali Kingdom, the Secretary General will not be. That's my thought, correct me if I'm wrong.

Shall I start the roleplay?

Suuyuyanka wrote:Shall I start the roleplay?

Yeah, you're already completed the requirements needed

Justa small news from Suuyuyanka this week.

Monday 22/4/24 (1-1-2-130)
The Government of Suuyuyanka prepares the May Day Parade for next nine day, to be precise at 2-2-2-130

Tuesday 23/4/24 (2-1-2-130)
• The Second National Examination was officially carried out
• Ba Tsang is labelled as the poorest city all over Suuyuyanka due to low level of entrepreneurship
• Jurmein Volcano Area now a popular early bird tourism destination by Sangrama (Higher School) graduates
• Modan's population has been declining due to mass ruralization, from 2.485.762 to 2.479.992

Wednesday 24/4/24 (3-1-2-130)
• One of the biggest untaxed sector in Suuyuyanka, Comic Publishing, now officially given flat tax rate 2,3% of the publishing income
• National Brick Factory of Tsentou now producing Plastic Bricks, recycling plastic wastes that burdening since decades ago

Thursday 25/4/24 (4-1-2-130)
• "Xozali" or in English known as "The Featured", one of the most used Social Media in the nation, now featuring "Go take a bath, internet hippies!" Movement on their today's post
• People on the "Kunishik" Social Media is excited, they awaits the Volley match between Yohuri and Vaxan by upcoming Friday
• 'Anti-lactation Mothers Association' as known as AMA, were demonstrating in front of the Shan Townhall, protesting the Shan's Provincial Law №47 that mandates every mothers with baby younger than two years old must given lactation.

Friday 26/4/24 (5-1-2-130)
• Volleyball match between Yohuri and Vaxan began by SYT–3 21:00 in Fars National Stadium
• Tra Shagh Bod is one of the least visited cities in Suuyuyanka due to no any attractiveness other than traditional Kuzark architecture

(See you next time)

Suuyuyanka wrote:~Suuyuyankan News~

A little funfact, You can now place the news you created on the home page of the regional website. You can read the requirements and procedures on the region's home page.

(5-1-2-130)
Also, I'm curious about this calendar system (I guess). How does it work?

=============================

Breaking News: Domasia has conducted a nuclear testing, first since the July Revolution.

Domasia Daily
Rensonu, 1 May 2024


DOMASIAN ARMED FORCES CONDUCT A NUCLEAR TEST ON FONISERAN LAND

NUCLEAR TESTING CAUSED PANIC AMONG THE POPULATION, EXPECTING A NUCLEAR WAR

"THAT'S NO SUN, IT'S
A GODDARN DOMASIA'S NUKE"

-Resident of Fonisera-

It seems like mornings at Fonisera start much earlier. The residents
noticed the sun rising in the east. No one was surprised until they saw
the clock showing 4 am. They realized that it was a nuclear explosion.
That morning, things were hot, both figuratively and literally. Children
cry, while adults constantly check their phones and televisions, praying
that their worst thoughts won't happen. Whatever would happen after
that, they finally decided to take shelter in the basement until there
was official notification from the government.

=

"THIS IS JUST A TEST. THERE'S NO MALFUNCTION;
AND CERTAINLY, NO NUCLEAR WAR"

-Chief of Domasian People's Rocket Force, Tonara Natamo-

Responding to the panic of local residents, the DPRoF chief of staff gave
a statement. He clarified that there was no nuclear war and there was
no malfunction in nuclear equipment. Later, he also said that his team
would carry out an investigation into the early warning system in the
town, because local residents should have received the warnings long
before the test. Luckily, no fatalities occurred as a result of this panic.
However, local residents were very disappointed with the government's
lack of concern regarding maintaining the early warning system in the
town and the safety of the population. As a form of apology, the DPRoF
(Domasian People's Rocket Forces) gave 2000 Hekisa to each person in
the town, as well as additional assistance if there was damages to the
house. The Rocket Force chief of staff will also take this incident as a
lesson in conducting future nuclear tests.

Location of the nuclear test.

=

=

THE FIRST NUCLEAR TEST SINCE
THE JULY REVOLUTION

Domasian Armed Forces, with the Rocket Force as its newest military branch,
have carried out its first nuclear tests since the July Revolution. The nuke,
codenamed R-01, has an explosive power of around 150 kilotons, strong
enough to destroy a city the size of downtown Sifien. This project, which has
been held since 2020, was successfully tested on May 1 2024 in a ghost town
near the Fonisera desert. This test aims to test the new generation of nuclear
weapons technology, as well as to show off Domasia's military strength to the
world. Initially, this project targeted nuclear power of 1.5 megatons, but due
to security reasons, no suitable area, and of course; the potential diplomatic
pressure, the scale is drastically reduced to 150 kilotons. Even so, according
to Tonara, this power is quite satisfactory and ready for mass production. This
test was carried out at the same time as the inauguration of a new military
branch called the Rocket Force. The force headed by Tonara Natamo will later
be responsible for operating ballistic missiles and cruise missiles, protecting
the Domasia's land with its powerful arrows that can penetrate the enemy
shields and annihilate them like meteors that wiped out the dinosaurs.

Logo of Domasian People's Rocket Forces (DPRoF)
Read dispatch

Domasian wrote:A little funfact, You can now place the news you created on the home page of the regional website. You can read the requirements and procedures on the region's home page.

Alrighty, I think it'll worth to try.

Domasian wrote:(5-1-2-130)
Also, I'm curious about this calendar system (I guess). How does it work?

Ah about that Calendar System, it's Traditional Pukahuan Calendar, where most Sovyankans or Suuyuyankans use this calendar for daily basis, but exceptional for National Day, where National Day celebrated using Internasional one, we calculate 1 month equals 35 days, which divisions are in the following example:
1-1-1-130 Stands for
1st day of the 1st week of the 1st month in the year of 130

In a week there are seven days
In a month, there are five weeks
In a year, there are ten months

So, in total, there are 350 days in a year which is more shorter than International Calendar.

For example the last new year date is 7-5-10-129.

The one that you quoted 5-1-2-130 is fifth day on the first week in the second month of the year of 130, but we had unique pronounciation to call each days in every years.

1 = Yush
2 = Ho
3 = Mal
4 = Ük
5 = Pet
6 = Yut
7 = Yet
8 = Bah
9 = Jio
10 = In
100 = Ka
20= Hoin
30= Malin

We call each days with the date number, for example: 5-1-2-130 we pronounce it as:
Formally Petyush Ho Kamalin
Casually Petyush Ho, in casual or daily lives, people usually only refers to the date, not the yeyar so without telling the year people already know what day they are in.

But some special dates like 1-1-1 or 2-2-2 were pronounced Yushmal or Homal instead of Yushyushyush or Hohoho (Translated as "One three times" and "Two three times")

And fun fact about number 2, it's used as internet slang in Suuyuyanka, they use Hohohoho or 222222 to laugh

Suuyuyanka wrote:~Something about the calendar system~

Ah, so that's how it is. That explains a lot. I was quite confused at first because of the additional week component in that calendar format. Thanks.

Interesting alphabet in the Domasian People's Rocket Forces (DPRoF)...

It gives me Sci-Fi with a small mix of ancient Egyptian vibe.

Fellow nations, Since this region activities focuses on roleplay, I want to discuss about the roleplay system, in this case, I want to focuses discussing the war system.

Learning from the roleplay experience that I experienced in this region, the warfare system in this region is still very (one might say) anarchic. Any country can claim victory on its own and in an unnatural way, attacking other countries with power and technology disproportionate to their NS stats, a.k.a too overpower (yes, this region uses NS stats for the RP).

In order to prevent conflicts between players from arising because of this and also to make it more realistic, I propose to create a system that can regulate the amount of power of each country based on its statistics.

I previously 'explored' many regions, then I visited Realistic Roleplay Region (we had an embassy with them before) and they have a war system that I think is quite good, you can check it out here.

RRR War System. (REVAMPED)

by Peoples republic of chinese provinces

OVERVIEW:

Realistic Roleplay Region war system to “rp” wars.

-We will simulate this with Chat GPT. Also, The Overseer of War in RRR will be the ones who simulate the battle, so, if you don’t know the Overseer of War, you have to trust that they will give you the right results.

- A country's strength depends on defense forces, arms manufacturing, weaponization, and scientific advancement. See the strength document for more information.
The formula is here: Total Military Strength (TMS) = ( Defense force in % (DF) x [ Arms Manufacturing (AM) x Scientific Advancement in % (SA) ] ) x Weaponization (W). In abbreviated terms: TMS = ( DF in % x [AM x SA in %] ) x W
All countries will have a minimum strength of 15,000,000. Their strength will be added to the 15,000,000 if they don’t already exceed this minimum. The maximum TMS you can have is 1 billion

- Overseer Patching: The overseer can cancel attacks even though they were “technically allowed” to prevent loopholes and unfair advantages.
____________________________________________________________________________

HOW WAR WORKS:

There will be 20 battles, for which there will be 10 offensive actions and 10 defensive actions (the offensive and defensive will alternate). See military actions (scroll down) for more information. The offensive always wins the first battle (landing the troops).

___________________________________________________________________________

EXAMPLE OF WAR:

Nation A: sends in 1000 soldiers (Scroll down to TMS Scale for more information) and 3 battleships. Nation B has already stationed 500 soldiers and 2 destroyers. The battle continues on. Battle one is won in favor of nation A with 200 soldiers and 2 battleships remaining.

Nation B: sends in 100 soldiers and 3 bombers. The battle continues. Battle 2 is won in favor of Nation B with 50 soldiers and 3 bombers remaining.

Battles continue until the last offensive and defensive battle…

Nation A: sends in 500 soldiers and 15 bombers. Nation B has 10,000 soldiers stationed there Nation A wins.

Peace Treaties are signed, and war is done.

____________________________________________________________________________

RULES:

-If you are in the AN, you have to write a declaration of war (see diplomatic actions Pt.1 for more information) and post it to the RMB. The overseer will review it and decide what perks you have. The Judge of AN will then review if the declaration of war is constitutional. If you do not do this, it will be counted as an illegal declaration of war.

-If you illegally declare war and commit war crimes against a country in the AN, you lose protection from AN and you get the “legally declaring war perk” or the “war crimes perk.” War crimes will be listed in AN resolutions or other official documents.

- Unofficial allies can give a percentage below or equal to 25% of their TMS to aid the defense or the offense unless you have a treaty or alliance with them that says otherwise. If you do have a treaty or alliance that allows the allies to increase given troops, the max troops that can be given is 75% of their total TMS.

-In a war, there can only be ¼ of the entire region fighting in it unless the overseer allows more.

-The offense cannot use more than 75% of their TMS and the defense can use 100% of their
TMS

- If the offensive side is inactive in a war (not posting an attack in the forums), the overseer will decide the outcome of the battle (in favor of the offensive). If the offensive is inactive in a war, the overseer will decide the outcome of the battle (in favor of the defensive).

-Each Military action can only be used 5 times in a war.
-All unclaimed land has a TMS of 15,000,000. Unclaimed land borders will be their in-real-life (IRL) counterpart.

-In battle, please use real-life weapons to make the simulation easier or say what fictional weapons are based on. If you do not do this, the overseer will apply the weapons.

-You can only use WMDs if you have the policy, but if you reject the use of WMDs, you can’t use WMDs.

-Please write in a factbook how you want to divide your military and what troops you have, you can edit this every month, also, please announce that you did this in the RMB or telegram it to the People's Republic of Chinese Provinces. The deadline for this before we set it to the default (33% for everything) is by the end of February.

__________________________________________________________________________

MILITARY ACTIONS:

These are the military actions the offensive and defensive can use.

Each action is considered one battle

For each action, the maximum TMS you can use is 15% of your TMS for each battle.

Counter-offensives are counted as offensives for the defense.
-------------------------------------------------------------------------------------------------------------------

1. Guerilla Warfare - DEFENSIVE ONLY.

Using territorial features to hide and ambush soldiers

Gains the ambush perk.
ONLY works with ground invasions (vehicles and infantry).

2. Ground invasion - OFFENSIVE/COUNTER - OFFENSIVE ONLY.

Using vehicles and infantry to take a city or place of interest (POI)

Gains the offensive perk.
Can only deploy ground forces (vehicles and infantry).

3. Stationing - BOTH CAN DO.

Stationing troops on a POI to defend it or set it up for an attack.

- Can be done before a war in POIs.
- Can ONLY station troops in a place where you either have captured or already own.

4. Covert Operations - OFFENSIVE/COUNTER - OFFENSIVE ONLY.

Operations that attack certain buildings like missile silos, are done with stealth and don’t require a lot of troops.

- can ONLY attack a singular building or unit.
- Gains the ambush perk
- Can only send in 10 soldiers.

5. Air raids - OFFENSIVE/COUNTER - OFFENSIVE ONLY

Operations that use Flights to destroy objectives or POIs.

-Stealth bombing/Stealth Fighters gain the ambush perk, but fewer bombers are to be deployed.
-Can ONLY use Fighters and stealth/normal bombers.
-Can be defended by Anti-Air.
-Non-stealth raids gain the offensive perk.

6. Artillery/Missile/Torpedo strikes (NOT WMD’S) - OFFENSIVE/COUNTER - OFFENSIVE ONLY

Using artillery or Missiles to attack cities or buildings, can be done from a long distance.

-Gains the offensive perk, might get a chance of getting the ambush perk.
-Can be used from a long distance (can’t be stopped unless the artillery is ambushed).

7. Naval Blockades - BOTH CAN DO

Using the Navy to block movements of trade and help.

-Blocks reinforcements from entering (Could stop the Stationing action)
-Puts the sanction effect (per port cities) on the opposition unless the blockade is either removed or destroyed.
-May stop the military action of Stationing (scroll up to military action #3)
-IS NOT PERMANENT (will be called back after 5 battles unless it is removed or destroyed).

8. Intercepting - DEFENSE ONLY

Intercepts missiles and torpedoes.

-Can only be done with interceptors.
-Has a chance to stop the attack, and the chance increases the more advanced the weaponry is.

---------------------------------------------------------------------------------------------------------------------------
SPECIAL MILITARY ACTIONS

WMD strike - BOTH CAN DO

Deploying Nuclear Missiles or other WMDs onto the opposition's land.

-WMD’s strikes can be only used ONCE in a war.
-WMD’s strike automatically ends the battle.
-A black dot will be added to the map, making it inhospitable.
-MUST HAVE BENEFIT ONE TO USE.

Government-funded coup - OFFENSIVE ONLY.

Staging a coup to try and overthrow the government.

-If successful, the country becomes a puppet nation.
-A rare chance of this happening, but the chance may increase due to corruption.
-Can only be used ONCE in a war

_________________________________________________________________________

PERKS:

Perks can be buffs or debuffs.

Perks are decided by the military actions you choose.
-------------------------------------------------------------------------------------

Offensive Perk: 5% more TMS can be deployed per battle.

Ambush Perk: 25% of the opposition TMS is taken away (ONLY FOR THE BATTLE THAT THIS APPLIES TO).

Sanction Perk: 2% of your TMS is taken away per battle this is applied to.

Base on Mars: 2% of your total TMS gets added to your TMS (steady income of TMS even if you do not do issues). Also, your nation cannot be fully invaded unless the invader has a base on Mars.

____________________________________________________________________________

SCIENTIFIC ADVANCEMENT (SA) BENEFITS

Scientific Advancement (SA) is used to decide what weapons or benefits you unlock based on your scientific advancement value, here is the scale:

Scientific Advancement Scale (ALWAYS UNLOCKED ONCE GOTTEN):
0-50: Cold War era weapons (1950's - 2000's)
50-100: Modern-era weapons (Weapons we have now)
EXTRA BENEFITS:
Benefit 1: 200+: You can use WMDs (see SA benefits for more information).
Benefit 2: 300+: Base on Mars. (see SA benefits for more information).
Benefit 3: 400+: Futuristic weapons (see SA benefits for more information).
THERE MIGHT BE EXTRA BENEFITS AFTER THIS.

Cold War era weapons - nations with this benefit and this benefit can only use weapons from the cold war, if you have more advanced weaponry, you can still use this for cheaper units. (Scroll down to the TMS scale for more information)

Modern-era weapons - nations with this benefit and this benefit only can use weapons from modern times. If you have more advanced weaponry, you can still use this for cheaper units.
(Scroll down to the TMS scale for more information)

Futuristic weapons - nations with this benefit and this benefit only can use weapons from the future, weapons from the future will be decided by the overseer. This is the best weaponry a nation can go to (Scroll down to TMS scale for more information)

WMD usage - Gives you the ability to build and use WMDs (scroll down to TMS scale for more information). Scroll up to military actions for how to use it in a war scenario.

Base on Mars - Allows you to colonize and build bases on Mars. Also grants you the Base on Mars perk (see perks for more information)

TMS SCALE:

How much TMS it takes to make each unit (if you have unlocked them)
-------------------------------------------------------------------------------------------------------

Army:
One soldier (Cold War weaponry) - 50 TMS
One soldier (Modern weaponry) - 100 TMS
One soldier (Futuristic weaponry) - 200 TMS
One Tank (Cold War weaponry) - 500 TMS
One Tank (Modern weaponry) - 1,000 TMS
One Tank (Futuristic weaponry) - 2,000 TMS
One Transport Vehicle (Cold War weaponry) - 100 TMS
One Transport Vehicle (Modern weaponry) - 250 TMS
One Transport Vehicle (Futuristic weaponry) - 500 TMS
One Anti-Air/Tank (Cold War weaponry) - 250 TMS
One Anti-Air/Tank (Modern weaponry) - 500 TMS
One Anti-Air/Tank (Futuristic weaponry) - 1,000 TMS
One Artillery (Cold War weaponry) - 1,000 TMS
One Artillery (Modern weaponry) - 1,500 TMS
One Artillery (Futuristic weaponry) - 3,000 TMS
One Missile Silo (cold war weaponry) - 10,000 TMS
One Missile Silo (Modern weaponry) - 15,000 TMS
One Missile Silo (Futuristic weaponry) - 20,000 TMS
One Interceptor (Cold War weaponry) - 15,000 TMS
One Interceptor (Modern weaponry) - 20,000 TMS
One Interceptor (Futuristic weaponry) - 25,000 TMS
-----------------------------------------------------------------------------
Navy:
One sailor (Cold War weaponry) - 50 TMS
One sailor (Modern weaponry) - 100 TMS
One sailor (Futuristic weaponry) - 200 TMS
One Frigate (Cold War weaponry) - 250 TMS
One Frigate (Modern weaponry) - 500 TMS
One Frigate (Futuristic weaponry) - 1,000 TMS
One Destroyer (Cold War weaponry) - 750 TMS
One Destroyer (Modern weaponry) - 1,000 TMS
One Destroyer (Futuristic weaponry) - 1,500 TMS
One Cruiser (Cold War weaponry) - 1,500 TMS
One Cruiser (Modern weaponry) - 1,750 TMS
One Cruiser (Futuristic weaponry) - 2,000 TMS
One Battleship (Cold War weaponry) - 2,500 TMS
One Battleship (Modern weaponry) - 2,750 TMS
One Battleship (Futuristic weaponry) - 3,000 TMS
One Submarine (Cold War weaponry) - 1,500 TMS
One Submarine (Modern weaponry) - 1,750 TMS
One Submarine (Futuristic weaponry) - 2,000 TMS
One Aircraft Carrier (Cold War weaponry) - 5,000 TMS
One Aircraft Carrier (Modern weaponry) - 7,500 TMS
One Aircraft Carrier (Futuristic weaponry) - 10,000 TMS
------------------------------------------------------------------
Air:
One pilot (Cold War weaponry) - 50 TMS
One pilot (Modern weaponry) - 100 TMS
One pilot (Futuristic weaponry) - 200 TMS
One Recon Plane (Cold War weaponry) - 500 TMS
One Recon Plane (Modern weaponry) - 750 TMS
One Recon Plane (Futuristic weaponry) - 1,000 TMS
One Recon Drone (Cold War weaponry) - 750 TMS
One Recon Drone (Modern weaponry) - 1,000 TMS
One Recon Drone (Futuristic weaponry) - 1,250 TMS

One Fighter Plane (Cold War weaponry) - 1,500 TMS
One Fighter Plane (Modern weaponry) - 1,750 TMS
One Fighter Plane (Futuristic weaponry) - 2,000 TMS
One Bomber Plane (Cold War weaponry) - 2,500 TMS
One Bomber Plane (Modern weaponry) - 2,750 TMS
One Bomber Plane (Futuristic weaponry) - 3,000 TMS
One Helicopter (Cold War weaponry) - 1,750 TMS
One Helicopter (Modern weaponry) - 2,000 TMS
One Helicopter (Futuristic weaponry) - 2,500 TMS
-----------------------------------------------------------------------------------
WMD’s (SPECIAL) :
One WMD Warhead (Cold War weaponry) - 100,000 TMS
One WMD Warhead (Modern weaponry) - 150,000 TMS
One WMD Warhead (Futuristic weaponry) - 200,000 TMS
One WMD Missile Truck (Cold War weaponry) - 25,000 TMS
One WMD Missile Truck (Modern weaponry) - 50,000 TMS
One WMD Missile Truck (Futuristic weaponry) - 75,000 TMS
One WMD Bomber (Cold War weaponry) - 50,000 TMS
One WMD Bomber (Modern weaponry) - 75,000 TMS
One WMD Bomber (Futuristic weaponry) - 100,000 TMS
One WMD Submarine (Cold War weaponry) - 75,000 TMS
One WMD Submarine (Modern weaponry) - 100,000 TMS
One WMD Submarine (Futuristic weaponry) - 125,000 TMS
One WMD Silo (cold war weaponry) - 10,000 TMS
One WMD Silo (Modern weaponry) - 15,000 TMS
One WMD Silo (Futuristic weaponry) - 20,000 TMS
One WMD Interceptor (Cold War weaponry) - 150,000 TMS
One WMD Interceptor (Modern weaponry) - 200,000 TMS
One WMD Interceptor (Futuristic weaponry) - 300,000 TMS

_______________________________________________________________________

Read dispatch


With this, I was inspired to make the same thing for this region (I won't plagiarize it from them, of course). To make that happen, I want to invite you guys as roleplayers to participate in creating a war system for this region.

Sooner or later, I (and maybe "we") want us all to get a fair and realistic war system.

Addition: This discussion is open to everyone in this region, so don't hesitate to give your opinion. Use your freedom of speech before someone takes it from you.

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